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Posted (edited)

Update 4 for DCS1.5 OB.

 

Fixed for HMCS On/Off toggle so that you can turn it off any time, any where.

 

Added a view.lua thus support for 6DOF view. Thanks to Uboats for assisting on this.

 

Now the default view position and FOV fits the gun funnel very well. If you wanna shoot at something, just re-center your view and the gun funnel will predict the gun ballistics for you.

 

And added a glide slope indicator when you put your gear down.

 

Added keystroke for Nose Wheel Steering. ("<" and ">" for steer left and right)

 

Fullscreen mode is supported and will not cause a crash now.

 

 

2uj5u6g.jpg

Edited by LJQCN101
  • Like 1

EFM / FCS developer, Deka Ironwork Simulations.

Posted

Very good. I love this. May we would have also AIM-9 launch like on the Eagle...;)

Bye, SU

 

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Posted (edited)

Make sure to download the specified branch

 

DO NOT DOWNLOAD MASTER BRANCH. It looks like it downloads an old not functioning version (only efm)

 

OKAY it works now. Problem is it enables the HMCS even in the starting menu (got to alt-enter to fix it)

Edited by secret1962

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Posted (edited)
Make sure to download the specified branch

 

DO NOT DOWNLOAD MASTER BRANCH. It looks like it downloads an old not functioning version (only efm)

 

OKAY it works now. Problem is it enables the HMCS even in the starting menu (got to alt-enter to fix it)

 

Good to hear it working. May have to add this caution to the OP.

 

BTW you can just try pressing "M". (Maybe an overlapping keystroke with Mirrors. Might changing it in next version.)

Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

Posted (edited)
Very good. I love this. May we would have also AIM-9 launch like on the Eagle...;)

 

Then it would be way too OP as I've hacked this aircraft to make it "TVC equipped". Just playing with several Aero Tables, thousands of numbers with Excel. But it still has a similar turn capability as a F-15C if you turn off the TVC and just stay in CAT I. AOA will still be limited to 25.5 deg or so in CAT I, and 15~16 deg in CAT III.

 

In this version of F-16Demo, the Eagle can still outrun the Viper in a level accel. (DCS 1.5OB flight tested)

 

And it will also make you realize that TVC is not a magic in a Guns-only dogfight. If you played against other players.

Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

Posted (edited)

I can't get the HMCS to work with the latest version (MAYBE earlier versions work but didn't test, I don't know if it's a problem on my part). I feel like the problem is that I need to make the game fullscreen in the menu to get rid of the HMCS displaying (hiding the menu itself) using alt+enter.

 

Also, starting from the ground does indeed create problems. The pitch and roll axis just won't work.

 

Looks like my pitch and roll axis just went crazy (red). Even with restart, no solution. I even tried minimizing the A overlay (HMCS) and load into the game and look how it'd go.. looks like HMCS overlay just froze. I suspect the overlay is hiding the background (which becomes black)

 

EDIT2: The HMCS unfroze... I maximized it back and it works but hides all the background of the game (which becomes black). I think there's some kind of bug.

 

Is there some problem with 1920x1080 resolution ?

 

I will just add that pressing M in the menu does change the view, but even in the disabled one the screen is still black. Seems to be a game-overlay conflicting issue.

Edited by secret1962

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Posted (edited)
I can't get the HMCS to work with the latest version (MAYBE earlier versions work but didn't test, I don't know if it's a problem on my part). I feel like the problem is that I need to make the game fullscreen in the menu to get rid of the HMCS displaying (hiding the menu itself) using alt+enter.

 

Also, starting from the ground does indeed create problems. The pitch and roll axis just won't work.

 

Looks like my pitch and roll axis just went crazy (red). Even with restart, no solution. I even tried minimizing the A overlay (HMCS) and load into the game and look how it'd go.. looks like HMCS overlay just froze. I suspect the overlay is hiding the background (which becomes black)

 

EDIT2: The HMCS unfroze... I maximized it back and it works but hides all the background of the game (which becomes black). I think there's some kind of bug.

 

Is there some problem with 1920x1080 resolution ?

 

I will just add that pressing M in the menu does change the view, but even in the disabled one the screen is still black. Seems to be a game-overlay conflicting issue.

 

Tested with some friends with 1920x1080 resolution and seems to be OK.

 

Try out this version and hopes it would solve your problem: [updated, filed removed]

Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

Posted

That version doesn't force itself on the screen. But if you want to use it, the screen goes black and you can't see anything but the HMCS symbology. Same problem.

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Posted
That version doesn't force itself on the screen. But if you want to use it, the screen goes black and you can't see anything but the HMCS symbology. Same problem.

 

Weird. The overlay background should be transparent as coded in the dll. Is there any process you use that also has a overlay feature for example the steam overlay?

 

Also have you mentioned that you managed to make the HMCS work once some time before?

EFM / FCS developer, Deka Ironwork Simulations.

Posted (edited)

The only thing I tested out is that everytime you use alt+enter, the HMCS will just froze. So it is advised that you not to touch alt+enter.

 

EDIT: Not only the HMCS. Alt+enter will make the whole F-16 uncontrollable. This maybe explains why you can't control your pitch and roll axis mentioned above.

Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

Posted (edited)

I don't use steam overlay... but I think I know what is causing it maybe... hold on... it might be nvidia shadowplay.

 

Nope, nothing to do. I closed EVERYTHING, and it's still all black.

 

It never worked anyway.

 

Yes I had to remove the input folder to fix the pitch and roll. I don't know what I did.

Edited by secret1962

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Posted (edited)
I don't use steam overlay... but I think I know what is causing it maybe... hold on... it might be nvidia shadowplay.

 

Nope, nothing to do. I closed EVERYTHING, and it's still all black.

 

It never worked anyway.

 

Yes I had to remove the input folder to fix the pitch and roll. I don't know what I did.

 

Hi. I've made a simple external EXE program for you to test the overlay and see if it will go black too: PLAT Overlay.zip

 

Start the program after you have opened your DCS. Key command is only a "M" to toggle it on/off.

 

Also be sure to remove the F-16Demo install or move it elsewhere before starting the program.

Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

Posted

Very weird. Cannot think of any solution right now unless I find another computer that can replicate your problem.

EFM / FCS developer, Deka Ironwork Simulations.

Posted (edited)

I was right... your HCMS requires Aero theme...

With aero theme I can see the HMCS always (whichever application), and the background is not black.

 

As for FM issues, over 600 knots the rudder doesn't work anymore.

Below 600 knots, in an inverted flight, the aircraft maintains -1 G. Above it swaps to +1G.

Edited by secret1962

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Posted (edited)
I was right... your HCMS requires Aero theme...

With aero theme I can see the HMCS always (whichever application), and the background is not black.

 

As for FM issues, over 600 knots the rudder doesn't work anymore.

Below 600 knots, in an inverted flight, the aircraft maintains -1 G. Above it swaps to +1G.

 

Ah I recall it. Most DirectX Overlay requires Aero theme and window mode.

 

I intentionally disabled rudder input above 600 knots cuz it may cause some problem and result in a G-LOC. For Flight Control System issues I can list more and expect imperfections since it is only a demonstration aircraft.;)

 

(The aircraft don't actually maintain 1G in any conditions.)

Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

Posted
Actually, the G meter in the HMCS differs from real Gs you can see in the F2 overlay.

 

Dunno what kind of Gs the F2 view displays, but in the HMCS, the number is exactly the normal acceleration (az), a linear acceleration component in body coordinate system along Z axis. Directly acquired from EFM API.

EFM / FCS developer, Deka Ironwork Simulations.

Posted

The F2 view displays the real Gs the pilot feels. You can't go in a straight line inverted without blood going in your head... the HMCS is wrong probably because it uses another reference.

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Posted (edited)
The F2 view displays the real Gs the pilot feels. You can't go in a straight line inverted without blood going in your head... the HMCS is wrong probably because it uses another reference.

 

Actually it is the normal acceleration that will be processed by the flight control system and be displayed in the HUD in real life. You can check NASA TP-1538 for this. Measurement issue. You can't just measure the load factor of a pilot himself from an aircraft system.

Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

Posted (edited)

You can't be in a straight an unaccelerated flight and be +1G (unless the FCS try and maintain that, but in that case the aircraft would create a loop), hope you understand that. The system CAN measure negative Gs.

Edited by secret1962

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Posted (edited)
You can't be in a straight an unaccelerated flight and be 1G (unless the FCS try and maintain that, but in that case the aircraft would create a loop), hope you understand that. The system CAN measure negative Gs.

 

I didn't say that the system CAN'T measure negative Gs. And I know your point here.

 

IRL the F-16 uses a normal acceleration feedback in cruise mode, so it does try to maintain 1G when hands off and it will exactly create a huge loop theoretically. So does the F-15C in DCS and you can try it.

 

In this F-16Demo, the normal acceleration feedback is not properly modeled so don't expect the same behavior as in real life.

 

289kc3d.jpg

 

What you got is probably 0.9XXXX G when you're in a straight & an unaccelerated flight. Unless your AOA is 0 and your pitch is also 0. The number is rounded out to be displayed on HUD.

Edited by LJQCN101

EFM / FCS developer, Deka Ironwork Simulations.

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