DonDrapr Posted October 2, 2015 Posted October 2, 2015 (edited) Is DCS World 1.5 using DirectX Hardware Tessellation for continuous LOD? Background: I made a video zooming the camera out from the airplane. It is still zooming out after 3 minutes! While I moved the camera, I accidently 'hit the ground' and for like a couple hundred milliseconds, I saw a treeline and detailed grass as if either the engine is NOT using LOD at all, or the graphics card is processing the data seemlessly from video memory. I want to accurately 'tag' the video. It is a quite spectacular effect, with no framerate fluctuation. Edited October 2, 2015 by DonDrapr
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