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Is DCS World 1.5 using DirectX 11 Hardware Tessellation for continuous LOD?


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Is DCS World 1.5 using DirectX Hardware Tessellation for continuous LOD?

 

2946073-vlcsnap-2015-10-02-14h25m47s471.png

 

2946074-vlcsnap-2015-10-02-14h25m55s048.png

 

2946075-vlcsnap-2015-10-02-14h25m58s854.png

 

2946076-vlcsnap-2015-10-02-14h26m04s373.png

 

2946077-vlcsnap-2015-10-02-14h26m06s633.png

 

2946078-vlcsnap-2015-10-02-14h26m14s374.png

 

Background: I made a video zooming the camera out from the airplane. It is still zooming out after 3 minutes! While I moved the camera, I accidently 'hit the ground' and for like a couple hundred milliseconds, I saw a treeline and detailed grass as if either the engine is NOT using LOD at all, or the graphics card is processing the data seemlessly from video memory.

 

I want to accurately 'tag' the video. It is a quite spectacular effect, with no framerate fluctuation.

Edited by DonDrapr
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