FishbedBG Posted October 21, 2015 Posted October 21, 2015 Hello! Does someone know why when i add a skin for MiG-29A in 1.5 it automatically has being denied and an default skin is being loaded for every planes in the mission. I somehow managed to show up my skin, but i didn't notice how and then i started playing with the description.lua and everything totally messed up. I have tried with other user-made skins, same result... All of the skins are showed correctly in Modelviewer. Please help! :)
Mainstay Posted October 21, 2015 Posted October 21, 2015 Sounds like a corrupt installation to me. Always make a backup of the things you move/delete/replace etc etc. I think you deleted an essential element for the MiG29 to show proper. If the above is the case then go to your eagle dynamics folder in the start menu and choose repair DCS world beta. If the above isnt the case then show an example of the description file you have edited.
FishbedBG Posted October 22, 2015 Author Posted October 22, 2015 (edited) Repairing DCS didn't help Here's the description.lua: livery = { {"texture MIG-29-PAINT-DEF-1-L.BMP f2 g0",0,"mig-29-paint1-plaf-40-l.dds",false}; {"texture MIG-29-PAINT-DEF-1-R.BMP f2 g0",0,"mig-29-paint2-plaf-40-r.dds",false}; {"texture MIG-29-PAINT-DEF-1-L.BMP f0 g0",0,"mig-29-paint1-plaf-40-l.dds",false}; {"texture MIG-29-PAINT-DEF-1-R.BMP f2050 g0",0,"mig-29-paint2-plaf-40-r.dds",false}; {"texture ru-pilons.bmp f2 g0",0,"polish-pilons.dds",false}; {"texture rus-pilot-2.bmp f2 g0",0,"polish-pilot.dds",false}; {"texture rus-helmet.bmp f2 g0",0,"polish-helmet.dds",false}; {"texture rus-code-numbers-ver1-B-w-W.TGA f2 g0",0,"empty",true}; {"texture rus-code-numbers-ver1-W.TGA f0 g0",0,"empty",true}; {"texture rus-code-numbers-ver1-W.TGA f2 g0",0,"empty",true}; } name = "BuAF" countries = { "RUS","UKR","INS" } Edited October 22, 2015 by FishbedBG
Mainstay Posted October 23, 2015 Posted October 23, 2015 (edited) Ok i know what the problem is. ED has changed the 3DS MAX MATERIALNAME in the lua files for DCS World 1.5 Beta. I think this has to do with the fact a new external model of the MiG-29 is underway. Example of new lua code looks like this : Livery = { {"MIG29-OKRAS-L", 0, "mig-29-paint-def-9-l.bmp", true}, {"MIG29-OKRAS-R", 0, "mig-29-paint-def-9-r.bmp", true}, } name = "`swifts` team #44 kubinka ab" countries = { "RUS", } The parts that i made thick purple are new. So i tested an old livery called Splinter Green Grey where the original lua looks like this. Livery = { {"texture MIG-29-PAINT-DEF-1-L.BMP f2 g0",0,"MIG-29-PAINT-SM-L1",false}; {"texture MIG-29-PAINT-DEF-1-R.BMP f2 g0",0,"MIG-29-PAINT-SM-R1",false}; {"texture MIG-29-PAINT-DEF-1-L.BMP f0 g0",0,"MIG-29-PAINT-SM-L1",false}; {"texture MIG-29-PAINT-DEF-1-R.BMP f2050 g0",0,"MIG-29-PAINT-SM-R1",false}; {"texture ru-pilons.bmp f2 g0",0,"mig-29-pilons_huaf.dds",false}; {"texture rus-pilot-2.bmp f2 g0",0,"mig-29-pilot_huaf.dds",false}; {"texture rus-helmet.bmp f2 g0",0,"mig-29-helmet_huaf.dds",false}; } name = "Splinter green-grey" countries = {"RUS"} After editing to show up ingame it looks like this : Livery = { {"MIG29-OKRAS-L",0,"MIG-29-PAINT-SM-L1",false}; {"MIG29-OKRAS-R",0,"MIG-29-PAINT-SM-R1",false}; } name = "Splinter green-grey" countries = {"RUS"} I dont know the new 3DS MAX MATERIALNAMES for the pilot/helmet and pilon textures so i simply removed them. Maybe someone from ED can tell how that part of the lua should look like. Edited October 23, 2015 by Mainstay 1
FishbedBG Posted October 23, 2015 Author Posted October 23, 2015 Thanks, Mainstay. Again you proved that you're the best. I will test it next monday. +
59th_Reaper Posted October 23, 2015 Posted October 23, 2015 (edited) I dont know the new 3DS MAX MATERIALNAMES for the pilot/helmet and pilon textures so i simply removed them. Maybe someone from ED can tell how that part of the lua should look like. Here you are! ;) {"RU-PILONS", 0, "mig-29-pilons_huaf.dds", false}, {"RUS-PILOT", 0, "mig-29-pilot_huaf.dds", false}, {"RUS-HELMET", 0, "mig-29-helmet_huaf.dds", false}, Disappearance (or change) of the board numbers: {"SU27-nomer", 0, "empty", true}, <---tail numbers {"STAR-NOMER", 0, "empty", true}, <--- side numbers Have fun! Edited October 23, 2015 by 59th_Reaper Two tails, two engines! [sIGPIC][/sIGPIC]
2IAE-CrashBG Posted October 23, 2015 Posted October 23, 2015 Thank you very much guys. This is of tremendous help to our little project :thumbup: [sIGPIC]http://i43.photobucket.com/albums/e381/46crash/crahshig.png[/sIGPIC] Bulgarian DCS Community
Mainstay Posted October 24, 2015 Posted October 24, 2015 Here you are! ;) {"RU-PILONS", 0, "mig-29-pilons_huaf.dds", false}, {"RUS-PILOT", 0, "mig-29-pilot_huaf.dds", false}, {"RUS-HELMET", 0, "mig-29-helmet_huaf.dds", false}, Disappearance (or change) of the board numbers: {"SU27-nomer", 0, "empty", true}, <---tail numbers {"STAR-NOMER", 0, "empty", true}, <--- side numbers Have fun! Thanks for the info. Dont have Max installed anymore so good to know what the changes are.
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