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Posted

Hello!

 

Does someone know why when i add a skin for MiG-29A in 1.5 it automatically has being denied and an default skin is being loaded for every planes in the mission. I somehow managed to show up my skin, but i didn't notice how and then i started playing with the description.lua and everything totally messed up. I have tried with other user-made skins, same result...

All of the skins are showed correctly in Modelviewer. Please help! :)

Posted

Sounds like a corrupt installation to me. Always make a backup of the things you move/delete/replace etc etc. I think you deleted an essential element for the MiG29 to show proper.

If the above is the case then go to your eagle dynamics folder in the start menu and choose repair DCS world beta.

 

If the above isnt the case then show an example of the description file you have edited.

g8PjVMw.png

Posted (edited)

Repairing DCS didn't help

 

Here's the description.lua:

 

livery = {

{"texture MIG-29-PAINT-DEF-1-L.BMP f2 g0",0,"mig-29-paint1-plaf-40-l.dds",false};

{"texture MIG-29-PAINT-DEF-1-R.BMP f2 g0",0,"mig-29-paint2-plaf-40-r.dds",false};

{"texture MIG-29-PAINT-DEF-1-L.BMP f0 g0",0,"mig-29-paint1-plaf-40-l.dds",false};

{"texture MIG-29-PAINT-DEF-1-R.BMP f2050 g0",0,"mig-29-paint2-plaf-40-r.dds",false};

{"texture ru-pilons.bmp f2 g0",0,"polish-pilons.dds",false};

{"texture rus-pilot-2.bmp f2 g0",0,"polish-pilot.dds",false};

{"texture rus-helmet.bmp f2 g0",0,"polish-helmet.dds",false};

{"texture rus-code-numbers-ver1-B-w-W.TGA f2 g0",0,"empty",true};

{"texture rus-code-numbers-ver1-W.TGA f0 g0",0,"empty",true};

{"texture rus-code-numbers-ver1-W.TGA f2 g0",0,"empty",true};

}

name = "BuAF"

countries = {

"RUS","UKR","INS"

}

Edited by FishbedBG
Posted (edited)

Ok i know what the problem is.

 

ED has changed the 3DS MAX MATERIALNAME in the lua files for DCS World 1.5 Beta. I think this has to do with the fact a new external model of the MiG-29 is underway.

 

Example of new lua code looks like this :

 

Livery = {

{"MIG29-OKRAS-L", 0, "mig-29-paint-def-9-l.bmp", true},

{"MIG29-OKRAS-R", 0, "mig-29-paint-def-9-r.bmp", true},

}

 

name = "`swifts` team #44 kubinka ab"

 

countries = {

"RUS",

}

 

The parts that i made thick purple are new.

 

 

 

 

 

 

So i tested an old livery called Splinter Green Grey where the original lua looks like this.

 

Livery = {

{"texture MIG-29-PAINT-DEF-1-L.BMP f2 g0",0,"MIG-29-PAINT-SM-L1",false};

{"texture MIG-29-PAINT-DEF-1-R.BMP f2 g0",0,"MIG-29-PAINT-SM-R1",false};

{"texture MIG-29-PAINT-DEF-1-L.BMP f0 g0",0,"MIG-29-PAINT-SM-L1",false};

{"texture MIG-29-PAINT-DEF-1-R.BMP f2050 g0",0,"MIG-29-PAINT-SM-R1",false};

{"texture ru-pilons.bmp f2 g0",0,"mig-29-pilons_huaf.dds",false};

{"texture rus-pilot-2.bmp f2 g0",0,"mig-29-pilot_huaf.dds",false};

{"texture rus-helmet.bmp f2 g0",0,"mig-29-helmet_huaf.dds",false};

 

}

name = "Splinter green-grey"

countries = {"RUS"}

 

After editing to show up ingame it looks like this :

 

Livery = {

{"MIG29-OKRAS-L",0,"MIG-29-PAINT-SM-L1",false};

{"MIG29-OKRAS-R",0,"MIG-29-PAINT-SM-R1",false};

 

}

name = "Splinter green-grey"

countries = {"RUS"}

 

I dont know the new 3DS MAX MATERIALNAMES for the pilot/helmet and pilon textures so i simply removed them.

 

Maybe someone from ED can tell how that part of the lua should look like.

Edited by Mainstay
  • Like 1

g8PjVMw.png

Posted (edited)

 

I dont know the new 3DS MAX MATERIALNAMES for the pilot/helmet and pilon textures so i simply removed them.

 

Maybe someone from ED can tell how that part of the lua should look like.

 

Here you are! ;)

 

{"RU-PILONS", 0, "mig-29-pilons_huaf.dds", false},

{"RUS-PILOT", 0, "mig-29-pilot_huaf.dds", false},

{"RUS-HELMET", 0, "mig-29-helmet_huaf.dds", false},

 

Disappearance (or change) of the board numbers:

 

{"SU27-nomer", 0, "empty", true}, <---tail numbers

{"STAR-NOMER", 0, "empty", true}, <--- side numbers

 

Have fun!

Edited by 59th_Reaper

Two tails, two engines!

 

[sIGPIC][/sIGPIC]

Posted
Here you are! ;)

 

{"RU-PILONS", 0, "mig-29-pilons_huaf.dds", false},

{"RUS-PILOT", 0, "mig-29-pilot_huaf.dds", false},

{"RUS-HELMET", 0, "mig-29-helmet_huaf.dds", false},

 

Disappearance (or change) of the board numbers:

 

{"SU27-nomer", 0, "empty", true}, <---tail numbers

{"STAR-NOMER", 0, "empty", true}, <--- side numbers

 

Have fun!

 

Thanks for the info. Dont have Max installed anymore so good to know what the changes are.

g8PjVMw.png

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