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Posted (edited)

I notice lag spikes when;

 

- a client joins the server (also causing a spike in cpu and data traffic, server sided)

 

- when a client occupy an aircraft that has not been occupyd by anyone before in the same mission (causing cpu spike, server sided)

 

- when the server is writing RAM to disk,

 

But i think that this all should be fine after the memory leak is fixed..

Edited by sFalcon



[sIGPIC][/sIGPIC]

_______


sFalcon.

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