CGuy Posted November 15, 2015 Share Posted November 15, 2015 I am working on a respawn trigger. After one group dies, new group respawns. I am using planes which start from parking area, so I need to add time delay for each plane. Problem is, that if time is the same for all units, game crashes. ex. GROUP DEAD(#group) OR TIME MORE(120) UNIT'S SPEED LOWER THAN(#unit1) OR TIME MORE(120) UNIT'S SPEED LOWER THAN(#unit2) Workaround is that second time (120) is one second longer (121). Mission file in attachmentLiberationOfSouthOssetia.miz Link to comment Share on other sites More sharing options...
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