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Game crash on certain trigger conditions


CGuy

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I am working on a respawn trigger. After one group dies, new group respawns. I am using planes which start from parking area, so I need to add time delay for each plane.

 

Problem is, that if time is the same for all units, game crashes.

 

ex.

GROUP DEAD(#group)
OR
TIME MORE(120)
UNIT'S SPEED LOWER THAN(#unit1)
OR
TIME MORE(120)
UNIT'S SPEED LOWER THAN(#unit2)

 

Workaround is that second time (120) is one second longer (121).

 

Mission file in attachment

LiberationOfSouthOssetia.miz

Capture.PNG.dab9995c4ed3d0845b99c3e3a8378adb.PNG

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