Grumpy Old Man Posted December 8, 2015 Posted December 8, 2015 Hey folks, long time lurker here. Been enjoying DCS a lot in the past, trying to get a grasp of the scripting engine as of recently. Currently I'm just goofing around trying to get stuff to work, tried to make a bomber attack a random point in an editor placed zone. This is what I came up with so far: Initializing both MIST and my own function Library upon mission start. Placed a Zone named 'mybombzone'. Placed a B1 bomber named 'mybomber', equipped with GBU-38 mid flight, 3 waypoints. On second waypoint I run this script from the advanced waypoint for testing purposes: GOM_fnc_BombZone('mybomber','mybombzone')GOM_fnc_BombZone is a function defined in my own .lua file, initialized at mission start: function GOM_fnc_BombZone(bombergroup,bombzone) local gName = Group.getByName(bombergroup) local getpoint = mist.getRandomPointInZone(bombzone) local bombing = {id = 'bombing', params = {point = getpoint}} Controller.setTask(Group.getController(gName), bombing) endNo idea what I'm doing wrong, it's just throwing an empty error. 01534.063 ERROR DCS: Mission script error: : (null)Which leaves me puzzled. All I know is that both script files are being correctly loaded upon mission start since there's other units using other functions just fine. Any ideas? Cheers
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