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You might try fiddling around with <DCS Folder>\Bazar\Terrain\districts.cfg.lua

 

F.ex:

 

[batumi] = {
	names = { en = "Batumi",				    ru = "Батуми",	},
	code = "UGSB",
	callsign = "Druzhinnick",
	frequency = 127500000.0,
	control_tower = towerObjectModels,
	civilian = true,
	approach_light_systems = {
		{
			runway_number = 13,
			runway_suffix = 0, -- 0 - no suffix, Left/Right/Center -> 1/2/3

			als_argument = 34, -- holds argument to drive PAPI state

			low_glide_path = 2.5,
			slightly_low_glide_path = 2.8,
			on_lower_glide_path = 3.0,
			on_upper_glide_path = 3.0,
			slightly_high_glide_path = 3.2,
			high_glide_path = 3.5,
		}
	},
	default_camera_position = {	pnt = {-355509.094,	110.0,	617577.938},	bearing  =  216.5,},-- 21 Батуми
	base_displacement = { landing = {x =  0.0,  z = 200.0},takeoff = {x =   0.0,  z = 200.0}},--22, Батуми
	single_directional = 1,
	hel_terminals_number  = 16,	
	scenery_data =  
	{
		name		= "batumi";
		position	={-355387.094, 9.965, 617307.875};		
		surface 	= dir.."Airfields/Batumi/land.lsa3";
		model   	= dir.."Airfields/Batumi/batumi.edm";
		vfstextures = dir.."Airfields/Batumi/textures";
	},
	roadnet =  dir.."Airfields/Batumi/taxiway.rn3",
},

UltraMFCD 3.0 in the works.

 

https://ultramfcd.com

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