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Names for weapons release and cannons are switched in the controls setup


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Posted (edited)

Edit: Disregard, no bug.

 

As the title says, it seems that the names for weapons release and cannons are switched in the controls setup.

 

The control for weapons release fires the cannons and the control for cannons fires the rockets.

Edited by Sporg

System specs:

 

Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440)

Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use

 

Posted

AFAIK, there's only one weapon release control - "Weapon Fire". The "Cannon" button makes the cannon the active weapon, but doesn't fire anything.

 

i.e. there's no dedicated button for firing the guns and a separate pickle button for other munitions like on (most?) US aircraft.

 

"Weapon change" doesn't appear to do anything, and I think might be an unused entry (i.e. no function for this aircraft, like flaps or L/R throttle controls).

Posted (edited)

Nomdeplume, you are partly right.

 

I messed up about the reverted names, "Cannons" only switch active weapon to cannons, and "Weapon fire" fire whatever weapon is active.

 

However, "Switch weapons" does work in weapons mode, and apparently cycles between available weapons.

Edited by Sporg

System specs:

 

Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440)

Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use

 

Posted
However, "Switch weapons" does work in weapons mode, and apparently cycles between available weapons.

I believe this is on of the "default(FC3)-inherited" controls, and should be removed a little later along the way ;)

Indeed there is no such control in the M-2000. Each weapon has its own control to be selected (be it on the throttle or on the PCA).

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