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Posted (edited)

Just got the Mirage which is behaving very nicely, congrats to RAZBAM on a great release.

 

 

I'm sure I'm not the only person to notice how different the viewpoint/angle is from other DCS mods.

 

 

I made changes in the views.lua (mods\aircraft\m-2000c\views.lua) and provide it here as a starting point for anyone who has a similar feeling. This gives a similar cockpit feel to the A10C - which I think is itself a bit more zoomed in and 'up front' than the FC3 mods - and reduces (to zero) the eyepoint/pivotpoint differential thus reducing viewpoint position shift with trackir pitch/roll (so when you look down, you will no longer feel like your head is moving down also).

ViewSettings = {
   Cockpit = {
       [1] = {-- player slot 1
           CockpitLocalPoint         = {0.00,0.000,0.000},
           CameraViewAngleLimits     = {20.0000,140.0000},
           CameraAngleRestriction    = {false,90.000000,0.500000},
           CameraAngleLimits         = {200,-90.000000,90.000000},
           EyePoint                  = {0.000000,0.000000,0.000000},
           ShoulderSize             = 0.25,
           Allow360rotation        = false,
           limits_6DOF             = {x = {-0.050000,0.450000},y ={-0.100000,0.100000},z = {-0.30000,0.30000},roll = 90.000000},
       },
   }, -- Cockpit
   Chase = {
       LocalPoint      = {-10.0,1.0,3.0},
       AnglesDefault   = {0.000000, 0.000000},
   }, -- Chase
   Arcade = {
       LocalPoint      = {-21.500000,6.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade
}
SnapViews = {
   [1] = {-- player slot 1
         [1] = {--LWin + Num0 : Snap View 0
                viewAngle = 48.000000,--FOV
                hAngle     = 0.000000,
                vAngle     = -45.000000,
                x_trans     = 0.120000,
                y_trans     = 0.020000,
                z_trans     = 0.000000,
                rollAngle = 0.000000,
           },
         [2] = {--LWin + Num1 : Snap View 1
                viewAngle = 48.000000,--FOV
                hAngle     = 45.000000,
                vAngle     = -45.000000,
                x_trans     = 0.120000,
                y_trans     = 0.020000,
                z_trans     = 0.000000,
                rollAngle = 0.000000,
           },
         [3] = {--LWin + Num2 : Snap View 2
                viewAngle = 48.000000,--FOV
                hAngle     = 0.000000,
                vAngle     = -75.000000,
                x_trans     = 0.120000,
                y_trans     = 0.020000,
                z_trans     = 0.000000,
                rollAngle = 0.000000,
           },
         [4] = {--LWin + Num3 : Snap View 3
                viewAngle = 48.000000,--FOV
                hAngle     = -45.000000,
                vAngle     = -45.000000,
                x_trans     = 0.120000,
                y_trans     = 0.020000,
                z_trans     = 0.000000,
                rollAngle = 0.000000,
           },
         [5] = {--LWin + Num4 : Snap View 4
                viewAngle = 91.040001,--FOV
                hAngle     = 157.332764,
                vAngle     = -28.359503,
                x_trans     = 0.063872,
                y_trans     = 0.082888,
                z_trans     = -0.116148,
                rollAngle = 0.000000,
           },
         [6] = {--LWin + Num5 : Snap View 5
                viewAngle = 50.000000,--FOV
                hAngle     = 0.000000,
                vAngle     = -8.722581,
                x_trans     = 0.212078,
                y_trans     = 0.057813,
                z_trans     = 0.000000,
                rollAngle = 0.000000,
           },
         [7] = {--LWin + Num6 : Snap View 6
                viewAngle = 80.000000,--FOV
                hAngle     = -143.000000,
                vAngle     = 0.000000,
                x_trans     = 0.350000,
                y_trans     = 0.020000,
                z_trans     = 0.100000,
                rollAngle = 0.000000,
           },
         [8] = {--LWin + Num7 : Snap View 7
                viewAngle = 80.000000,--FOV
                hAngle     = 45.000000,
                vAngle     = -5.000000,
                x_trans     = 0.120000,
                y_trans     = 0.020000,
                z_trans     = 0.000000,
                rollAngle = 0.000000,
           },
         [9] = {--LWin + Num8 : Snap View 8
                viewAngle = 80.000000,--FOV
                hAngle     = 0.000000,
                vAngle     = 10.000000,
                x_trans     = 0.120000,
                y_trans     = 0.020000,
                z_trans     = 0.000000,
                rollAngle = 0.000000,
           },
        [10] = {--LWin + Num9 : Snap View 9
                viewAngle = 80.000000,--FOV
                hAngle     = -45.000000,
                vAngle     = -5.000000,
                x_trans     = 0.120000,
                y_trans     = 0.020000,
                z_trans     = 0.000000,
                rollAngle = 0.000000,
           },
        [11] = {--look at left  mirror
                viewAngle = 80.000000,--FOV
                hAngle     = 0.000000,
                vAngle     = 10.000000,
                x_trans     = 0.120000,
                y_trans     = 0.020000,
                z_trans     = 0.000000,
                rollAngle = 0.000000,
           },
        [12] = {--look at right mirror
                viewAngle    =  80.000000,--FOV
                hAngle         = -20.000000,
                vAngle         =   8.000000,
                x_trans    =   0.120000,
                y_trans    =   0.020000,
                z_trans    =   0.000000,
                rollAngle    =   0.000000,
           },
        [13] = {--default view
                viewAngle    =  71.000000,--FOV
                hAngle         =   0.000000,
                vAngle        =   -19.000000,
                x_trans    =   0.000000,
                y_trans    =   0.010000,
                z_trans    =   0.000000,
                rollAngle    =   0.000000,
           },
   },
}

 

Changes:

 

 

Line 8:

EyePoint = {0.000000,0.000000,0.000000},

 

 

Line 134:

viewAngle = 71.000000,--FOV

 

 

Line 136:

vAngle = -19.000000,

 

 

Line 138:

y_trans = 0.010000,

 

 

No whining please! I am not complaining about the module, I am just making viewpoint changes for my own familiarity. Don't forget to backup your views.lua!

Edited by Lascaille
Paste edit
Posted

Thanks for sharing these. For those who don't know how to adjust the default view on your own, it's quite simple:

 

1. LCtrl-] : set keyboard rate slow

2. RAlt+RCtrl+numpad keys : adjust view

3. RAlt+KP0 : save default view

 

Note that obviously, "allow default snapview saving" in the options menu will have to be selected first.

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