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Hello everyone,

I'm really getting into creating missions and hosting game for my squadron.

 

I found this problem: if I create a very basic mission, let's say 500kb, the other players can join really quick my home server.

If I create a bit more complex mission, let's say 5MB, other clients took more than 5 minutes to load the mission.. probably is my upload rate that is poor but I was wondering about this solution:

 

since it's a private server and I already know who's gonna play it, is there a way to pre-share the mission in order to have the client with a local copy and avoid them to wait the download?

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