Winston60 Posted February 5, 2016 Posted February 5, 2016 I'm building a mission where a tank platoon needs to move down a long road at high speed. When ever one or two vehicles get badly damaged, it reduces the speed of the entire convoy. I don't want this to happen because the journey is long and I don't want the mission to take 4 to 5 hours to run because the vehicles are now moving at 14kph rather than 66kph. So I triggered the individual units to "explode" when their "life is less than 25". Seems to work but I was wondering for efficiency sake, what is the least amount of health a vehicle can have and still move at full speed?
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