Kirin Posted April 19, 2016 Posted April 19, 2016 Greetings aces Even at low settings I am periodically missing frames which causes a mini stutter every 5-10 seconds or so. Especially visible during head movement. I *guess* this is because the projected framerate will jump from 90 to 45 and vice versa. Is there a way to fix it at 45 frames? (at least until performance will increase significantly) Anyone else suffer from the same problem? Kirin out
Loz Posted April 20, 2016 Posted April 20, 2016 Reprojection I'm presently looking for the best settings for mine and have found with 1.53 (at least) I get better results with Reprojection off. But with most things on low I still don't achieve 90fps. Time for a new GPU methinks, though I'm gonna wait till the new offerings form the Red and Green camps. i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero An old pilot is one who remembers when flying was dangerous and sex was safe. My YouTube DCS World Four Screen Videos
Kirin Posted April 20, 2016 Author Posted April 20, 2016 Hmm - do you also have the 2.0 beta? Hows the performance there? BTW, forgot to include my specs: i76700k, GTX970, 16 GB DDR4
Loz Posted April 20, 2016 Posted April 20, 2016 (edited) Hmm - do you also have the 2.0 beta? Hows the performance there? BTW, forgot to include my specs: i76700k, GTX970, 16 GB DDR4 Just tried 2.02 beta (just out) Some major changes to UI in game, "hands" are gone, not had a lot of time with it but, frame rate still pretty poor, approx 30 fps with everything on Low / off. My spec in sig. One thing I am sure of. Now with VR I'm going to have to have my Warthog joystick in the centre of my desk. It is just too disorientating to have it as I used to, as a Sidestick. The amount of times I reached for it and it wasn't there. LOL Still lots of work to be done till it's feasible IMHO. Though the scope for really deep immersion is there. :) PS. Forgot to mention, no mouse cursor, head pointing dot instead that still requires mouse button press to activate, and ingame uses a strange horizontal type cursor?? Just had a further try. Things to note:- The gloved hands are still there but they have a strange orientation relative to the controllers (maybe meant for the Rift rather than the Vive, even though they don't have them yet.) Nonetheless they don't do anything yet. The headpointing "cursor" has a better fore and afte (Z buffer??) positioning compared to the previous iteration but is a horizontal bar that is large and yellow when not over an active point and turns to green and smaller when you can use it. With everything on Low and Off over Lake Mead at altitude maintained a steady 45fps with no jitter, same for most of the approach to Nellis but dropped to 30fps on the ground. Still quite smooth throughout though. Edited April 20, 2016 by Loz Further info. i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero An old pilot is one who remembers when flying was dangerous and sex was safe. My YouTube DCS World Four Screen Videos
Recommended Posts