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I have been playing around with the MiG21bis and TF 51D trying to figure out what I will map to my HOTAS and what I can just leave to a mouse. Bear with me, because I don't think will be too easy to describe, but here goes:

 

The new UI has a carat in center view which is kinda fun, but when you're in flight and you want to operate something, you pretty much have to bury your face in the dial. On top of that, if you click on the control you want to manipulate in the cockpit, it actually takes your focus out of DCS and back into windows. Bear in mind, you are happily in your VR lala land not realizing you kinda alt-tabbed out of the program...

 

If you pull of your headset and look at the other monitors, the mouse is being somewhat locked into the "preview window" of the oculus runtime. So there is some kind of function in place here that is preventing you from clicking all over your desktop while running the game. The problem is, it is not really doing what it is intended to do, so you as soon as you go to touch something in the cockpit, your mouse is released from that oculus mouse lock, and all hell breaks loose.

 

SO. The question is, can we manipulate an ini file somewhere to change that center mounted carat for the old mouse function? DCS is on the verge of a perfect setup- VR with an interactive cockpit where you can prioritize critical controls to your HOTAS, and things like engine startup routines to mouse clicking in the cabin. To take it one further, I'd imagine having something like leap motion hooking into the mouse is pretty much the holy grail, as you can flip switches just by reaching out with your hands!

 

I can't explain how much of a dream come true it is to see all of this unfolding :) But back to the question- Anybody got a fix for this mouse issue?

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