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Lets settle the 'number of weapons types in a loadout' issue for once and for all!


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Posted (edited)
This is 3 rockets so it's good when i say type of weapon i mean bomb, rocket and missiles

 

Okay, wait a moment. I'm now more confused then ever.

 

 

There are at least two factors here: The trigger system, and the ballistic computer.

 

- According to the triggers, the guns and air-to-air missiles can always be carried (they are on a separate box).

 

- The trigger system for air-to-ground weapons allows selecting any pair of hardpoints.

 

- One can also set the ballistic computer to one of two pre-sets (bomb or rocket). As I understand it from previous posts, this could be used for two types of bombs or two types of rockets (despite the labelling of the bombs). Also, this shouldn't have a bearing on air-to-ground missiles at all (because they don't use the ballistic computer).

 

 

 

So, if this is correct (and I may be wrong):

 

- If you had three types of rockets, and only two firing computer modes - then the third type of rocket wouldn't have a misleading gunsight. That is the only problem. Correct? So, you could still theoretically use the fixed sights ('8' key) for manual aiming and override.

 

- Ideally you should only carry two types of unguided bombs or rockets per sortie (to be realistic), but you can carry other types of weapons.

 

 

 

This is my current understanding - but it is mainly guesswork. Can anyone provide corrections?

 

Note: I may be confusing some of this with post I've read on the Ka-50.

Edited by Avimimus
Posted

Also another question: Is there any way to set the MDB or KMGU release rate using ground crews? I know the FCS doesn't allow it - however, I presume the settings can be changed on the ground (as with the RBK bombs)

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