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Implement a method, usable in LUA scripts from within a mission, to allow the pilot to interact with the script, i.e. let him enter stuff via keyboard (Popup window with input field). Or alternatively, provide some sort of drop down menu to select some alternatives (provided by the LUA script).

 

This would allow all kinds of more dynamic missions. Today, all choices a pilot can make have to be thought throug beforehand by the mission designer. With the proposed extension, the pilot can make his own decisions (and mistakes!).

 

Example:

Recon mission: find targets in area XY and report their number and types via radio back to HQ.

Today: the radio menu could only provide a very limited choice of alternatives:

F10 - Other

F1 - HQ, I see 2 MBT T-55

F2 - HQ, there are 3 BTR-80

F3 - HQ, negative, nothing here

Pilot: ok, that over there is a BTR ... so this must be the 3 x BTR-80 group! F2!!

 

In future:

F10 - Other

F1 - HQ, there are %NUMBER% of %TYPE% in the area.

Pilot: F1!

DCS: popup dialog: Enter value for %NUMBER%

Pilot: uhm ... "1"?

DCS: popup dialog: Enter value for %TYPE%

Pilot: ha! "T-55"

DCS: *meeep* recon mission failed, not all threats identified!

 

Ok, this example is awful in terms of user friendlieness, but just to illustrate the general idea...

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