StrongHarm Posted May 7, 2016 Posted May 7, 2016 DESERT ROCK: For a twist, this mission is both COOP and PVP, Cooperative PVP if you will. Essentially, there are 200 AI ground units (mixed) engaged near the town of Desert Rock. The task is to protect your AI and ensure the destruction of the other team's AIs. The first team to eliminate all targets wins the match. If there are only players on one side, it becomes simple coop, and you have to eliminate all targets within 3 hours. There are a wide array of aircraft, include SEAD and Fighters, so if half of the team is on attack, and the other half on A2A, things could get interesting. There are some heavy SAM sites, but each team has SU25Ts. If a player doesn't get in a SEAD bird within 10 minutes of mission start, AI SEAD spawns and takes care of it (approx. 80% chance). There are inactive SAMs at RU and US bases that only AI Activate if an opposing aircraft gets close, then the AI shuts down again (to save performance). AI SEAD won't touch these (keep the base rape down). The AI vehicles at the AO fight each other and seem to be evenly matched. I let the mission run through several times without intervening and found they averaged to 60 RU, 55 US vehicles remaining after 3 hours. CA is enabled, so you can jump in a tank and do some damage if you want. There are ammo depots and supply trucks on each side. If you're curious how your team is doing, you can use the F10 menu to see remaining units on each side. If you get down to 15 minutes and have a few hidden enemy vehicles left, they pop red smoke so you can find them (to compensate for AI issues). You should be able to see the AO easily, I'm using ammo depots and fuel trucks for smoke and secondaries (explode when someone gets within range, or after 10min.) RU Helos have a FARP just north of AO, and US helos are out of Creech (about same distance). There are Blacksharks and Gazelles available. I've been having a good time with this mission. I'll typically start F-15C and try to take out RUs air logistics. I then jump in an A-10C and clean up the dangerous ground units, then go to a KA-50 to do massive damage to soft targets. If there's anything left after that I'll jump into an M1 and go tanking. I can sometimes finish the mission by myself, with like 5 minutes to spare. Though, if someone jumps on RU and tries to block me, I can't get even 50% complete before the 3 hours are up. DEDICATED SERVER: StrongHarm Dedicated NTTR This map is rotating on a new dedicated server I built and tweaked for the purpose. If you don't see it in the list for whatever reason, the IP is dcs.strongharm.com (default port). TS is available at ts.strongharm.com (default port). Password: dcs I installed SLMOD 7.5, so if you end up flying on it a lot and want admin privs, just tell me. Everyone who's been on says it runs very smooth, even the EU folks. Here's an excerpt from blue tasking: Kill everything west of bullseye, and protect our ground and air assets. US and RU Coalition support forces ran into each other near Desert Rock and got into a gun fight. End result; the Ruskies destroyed a logistics convoy carrying ordnance to Creech. Needless to say, both sides have reinforcements pushing the site. The situation is rapidly escalating, so your squadron is scrambling for theater interdiction. If someone doesn't talk this down, it's going to turn into a real shitstorm. Cut your walkaround short and get in the air. You'll see the wreckage of our convoy at bullseye. Everything west of that is weapons free. THREAT: Do not stray more than 10nm north of AO, we haven't acheived air parity and you will be unprotected. FIGHTERS: Primary: Protect our attack aircraft at bullseye. Secondary: Eliminate RU Tanker and AWACS near bulls 330 for 35. AWACS: 124.000 JTAC: 30.000 Eagle Tanker: Texaco at 110.00 FL25 TACAN: TKA X10 Hawg Tanker: Shell at 111.00 FL18 TACAN: TKB X11 JOIN TEAMSPEAK: server: ts.strongharm.com pass: dcs It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
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