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Hi,

Question to the modders here :

(might have been asked around here already...)

 

AFTER a vehicle is destroyed - it is much more observable inthe A-10C TGP for example, as it should , and as in in real life (textures are brighter/darker and behave closer to real TGP visibility).

 

Can some "destroyed" textures be somehow "adapted" / merged into the normal textures to make the vehicles more visible to TGP at least??

making the vehicle look intact before real destruction, but more visible with those added/altered textures in TGP?

 

What is actually changed in the destroyed textures to make them look brighter, or have more contrast through TGP, but not to the naked (simulated) eye??

maybe this could be a partial solution the the terrible and wrong TGP spotting abilities??

 

Thanks!

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