Flagrum Posted June 8, 2016 Posted June 8, 2016 (edited) The switch at the PPA selects the fuse (head / tail ?) which results in an instanteneous or delayed explosion of the weapon - as explained in some other thread regarding the upcoming changes. How does this switch affect the function of Snakeeyes? In the A-10C the pilot can choose the head fuse of Mk-82AIR to drop them as slicks/non-retarded bombs ... IIRC. Would this be possible with the M2KC as well? And if it would be possible, would that also change the HUD from CCIP to CCRP? (hope not! :smartass:) Edited June 8, 2016 by Flagrum
Zeus67 Posted June 9, 2016 Posted June 9, 2016 The switch at the PPA selects the fuse (head / tail ?) which results in an instanteneous or delayed explosion of the weapon - as explained in some other thread regarding the upcoming changes. How does this switch affect the function of Snakeeyes? In the A-10C the pilot can choose the head fuse of Mk-82AIR to drop them as slicks/non-retarded bombs ... IIRC. Would this be possible with the M2KC as well? And if it would be possible, would that also change the HUD from CCIP to CCRP? (hope not! :smartass:) The information that I have says no. You cannot change how the snakeyes work. They will always drop retarded. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
some1 Posted June 9, 2016 Posted June 9, 2016 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
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