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Posted

I finally found the time to try the Mirage, and cannot seem to make the Belouga/ Mk20 work for me.

 

No matter which of the fuze switch settings I use, and no matter the altitude at which I release, the Belouga/ Mk20 seems to burst at maybe 100-200 feet AGL, and as a result puts all the bomblets into a tiny, 30x30 meter (or so) area.

 

This means that the damage area is so concentrated that you need a direct hit to do anything. As a result, the CBUs behave almost exactly as if they were Mk82 GP bombs.

 

Does anyone know how to make the bombs burst higher?

Posted

The Belouga/Mk 20 open at 2.5 seconds after release, regardless of the altitude.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

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Posted (edited)
The Belouga/Mk 20 open at 2.5 seconds after release, regardless of the altitude.

 

Then something is very wrong with it's dispersion modelling in the game, as a 15-degree diving delivery at 300 knots from 15,000 ft AGL release altitude *still* gives me an impact pattern barely larger than a single truck. From that release altitude, it should be opening at 10,000 + feet, and spreading the submunitions over the entire COUNTY.

 

Release at 3,000-6,000 foot AGL and 30 degree dive angle *should* give me a pretty fair pattern versus density of submunitions, but nothing I have done so far has affected the visible impact pattern.

 

F6 weapon view doesn't seem to work for me, though, so I haven't been able to actually watch them fall, just look over shoulder at the impacts.

 

 

****EDIT****

 

Yes, it seems that the canister is bursting at the correct point, after 2.5 seconds of freefall... but the submunitions appear to simply fall in perfect formation, with zero dispersion, for thousands of feet. This wouldn't be terribly surprising, the same behavior was noted in CBU97 parachutes; they disperse a certain distance, then fall in perfect formation with no drift (meaning higher HOF with it just increases error due to wind, without increasing footprint).

 

I tried Rockeyes from the Mirage once again with 45 degree dive angle, 300 knots, 8,000 foot release, and carefully watched the track replay on half speed. Though the canisters burst at probably 5,000 foot altitude (which would result in a HUGE pattern with the CBU87) it still just printed a tiny little pattern maybe 30x30 meters on the ground. I guess Mk20 is simply useless until the radial dispersion of submunitions is addressed.

 

Mods, please move this to "bug reports"

Edited by OutOnTheOP
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