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Hello.

 

Not sure if this is duplicate topic or not. I'm sorry if this is the case but I searched a while and didn't find my answer.

 

Now what is my pain about. You can hide unit from editor map by hidden on map option. That is good becase I don't want pilot to see all stuff that is waiting for him via pre-start mission planning feature. What I have problem with though is this option exclude such hidden object from seeing them ingame via views (f.e. by F2 cycling). I want to avoid this behaviour.

 

Let's see it on example. I want players to be allowed watch battle of ground units via F7 view while they are getting bored by flying some waypoints towards the battlefield. I don't want to let player know their precise position by revealing them on mission map before flight. During flight I can check fog of war or map only, that is ok, but it is not matched with what player can see before mission.

 

I know this feature IS possible, because when you play campaing FC3 F15 it works exactly as I want it in my mission. You have mission f.e. to intercept AWACS. On your mission planner you see only friendly planes (and not even all of them) and no enemy planes. Though in game you can cycle all of planes which currently exists (visible or not) by F2 view.

 

I hope I made myself clear, unfortunatelly my english sux (sorry about that).

 

Thank you for advice!

A.

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