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Posted
Well, i said Falcon AF (Allied Force) and despite the age of the code base

i would say it's modern - enough differences to the original Falcon 4.0 from 1998.

That’s all right. The core game engine is still the same or very similar. I did not play Falcon AF so I can not comment much.

 

And if you think that Lomac is modern i'm appalled by the fact that it doesn't

support multiple cores/cpu.

I completely agree with you. Not only that it does not support multi core/CPU systems, the graphics is DX 8.1. So while Lock On calls itself Modern Air Combat, the core code does not utilize modern PC technologies.

 

And that for a sim that comes along so cpu hungry - oh really, a modern design.

Hwg, the mission concept (player/client etc) didn't change :D

You are absolutely right. I, as well as few others have talked about this in the past. I also would like to see Lock On code optimized for multi core/CPU technologies. However it is not and ED never mentioned they will do anything about that.

 

Regards,

Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit

Posted
Actually, it has 12 threads in the main menu, and 13 in-game. Doesn't mean multi-core will help much as most of these threads may be very unactive.

You can verify this using the Windows Task Manager (select View \ Select Columns ... and check the Thread Count option).

 

Flanker 2.51 has 9 threads in the main menu, 10 in-game.

 

I stand corrected :)

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