Jump to content

Recommended Posts

Posted

Greets,

 

In general terms, Event Layers (or discipline modes/layers) are used in most Game Engines so that multiple disciplines are able to work on a same map/location without compromising one another's work.

 

In line with DCS's Mission Editor, Event Layers would be more used to Layer various elements found in Campaigns and Missions.

 

Example;

 

1 Layer is for Playable Units only (player/Client).

1 Layer is for Static Units only. (all that nice animated scenery)

1 Layer is for Main Mission Script Only. (Way point, attack here, RTB there).

1 Layer is for Side Objectives or "potential events" Only. (if go beyond there, trigger this extra CAP, if go there, destroy units xyz...)

 

The User can enable or disable any Layers as he see fit.

 

The benefit of this, is exactly the same as what you'd expect layers in Photoshop would do.

 

You dedicate a layer to "Living World" stuff. We all spend countless hours having planes take off or land as the player starts his cold start routine. Having Helicopters fly by and so forth. Once done, there is so much stuff laying around, it becomes very difficult to manage.

 

You dedicate a Layer to your main mission. Set specific waypoint, organize your triggers and write down that important message.

 

and so forth...

 

Yes, you can "Hide" units, but when you have up to 300 units, including Statics, scenery, mission specific, Client and Ai units, with way points. It's a big mess, regardless of how organized you are. It takes considerable time to work out and debug and scroll down that insane list of units.

 

Layers allows you to compartmentalize and set various layers for which to work with, while hiding everything else. So that you can easily check what is done, but continue unhindered.

Furthermore, if you are working on a Campaign or Mission with friends, you can share the same mission and update layers individually.

 

One person could be working on the Mission Specific content, while another sets up secondary things (coalition rules, ROE, Trigger zones for CAP...). Yet another could be having some fun placing randomized scenery units around the base. Helicopters flying by, airshow...

 

 

This feature would make for a great addition to this powerful mission editor.

 

Cheers, :joystick:

http://www.youtube.com/konotani

 

Computer Specs:

 

Z97X-gaming Mobo

4670k i5

24G DDR3

GTX 1080

Asus PG278Q Rog Swift 27-INCH G-SYNC

Valve Index

Thrustmaster Warthog

Fanatec Clubsport Pedals (used as Rudders)

Thrustmaster T300 Arcantera Wheel

Obutto R3volution rig

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...