VML_robáG Posted August 5, 2016 Posted August 5, 2016 (edited) Hi all! Why not flying higher than ~170m the helis if embarked the infantrys? I attached a file (.trk) which can be viewed on the thing. THX to the answers. Edited August 7, 2016 by VML_robáG
nomdeplume Posted August 6, 2016 Posted August 6, 2016 If you want to show people something using a track, it's helpful to tell them what and where to look for. I watched this 27 minute track and didn't see any helicopters embarking infantry. Is it the right one? (MiG-21 bombing training.) Anyway, the default "reaction to threat" behaviour will cause aircraft to go low if there are any enemy units nearby. Could that be a factor? You can try adding an advanced waypoint action Set option -> Reaction to threat -> Evade fire to have them only react if they're actually fired at.
VML_robáG Posted August 7, 2016 Author Posted August 7, 2016 (edited) Iam sorry! I bed track uploded. I made a new .miz file, please check again. The two helicopter is almost the same path only camo helicopters can not get start-soldiers. THXLow fly after embark.miz Edited August 7, 2016 by VML_robáG
nomdeplume Posted August 8, 2016 Posted August 8, 2016 Oh... it's because helicopters don't follow their waypoints when they have embarked troops and instead go straight to the disembark location. Possibly if your helicopter was flying high at the 'embark' location it would fly high on the way to the destination... yep just tried it, and that's exactly how it works. Your alternative is to fake the embarkation by just despawning the group, and then spawn a new group at the destination. Then the helicopter will follow its waypoints and you can have it do whatever you want.
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