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Posted

I noticed this bug after the most recent update (yesterday's patch). While flying, the speed and altitude will randomly stop updating and retain whatever value they had when it froze. This affects both the HUD and the analog instruments. After some random time, they will unfreeze and begin showing the correct value again.

 

It seems to happen more often at higher altitudes, though in my video it happens before takeoff as well.

 

Also as a bonus, the sound cuts out whenever I look perpendicular to the plane, or down at the control stick.

 

I showed the startup in case the order of operations has anything to do with it.

 

 

Posted

Well it appears you never enabled pitot heat (among other things) and it's winter, I'd guess it's a safe bet to say that would be the cause as the pitot static system is responsible for supplying your indicated airspeed as well as your barometric altitude. You can find it over on the right side near the emergency hydro pump and audio alert switches.

Posted

Yep, expected behaviour without pitot heat. (Anemo warning light is on)

 

==> no bug

Specs:

 

 

i9 10900K @ 5.1 GHz, EVGA GTX 1080Ti, MSI Z490 MEG Godlike, 32GB DDR4 @ 3600, Win 10, Samsung S34E790C, Vive, TIR5, 10cm extended Warthog on WarBRD, Crosswinds

 

Posted

When it comes to sound I've also noticed bad idle sound reverb that didn't happen before now it does Really not sure why I can take a look at it later on

 

And the sound not working when you move your head I don't know about that ether on some FC3 Modules it's like that as well maybe not to that degree I think It's out of our hands but ED's but that's what I think

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