Zomba Posted August 20, 2016 Posted August 20, 2016 Does the M2K seem like it has very high drag when on the ground? When I land it's like ditching the aircraft in the swamps of Dagobah. I don't test for bugs, but when I do I do it in production.
Rlaxoxo Posted August 20, 2016 Posted August 20, 2016 I love that we don't have the steering problems anymore but Mirage feels way to rigid on the ground now You don't feel the weight shifting when turning left or right like you could before, if I would describe it in one way it feels like it's glued to the ground more Don't really like that also really easy to slow down after landing you practically don't need to brake when you touch the ground : D [sIGPIC][/sIGPIC] Youtube Reddit
Zomba Posted August 21, 2016 Author Posted August 21, 2016 (edited) My post was prior to the last update. It seems that they have made big a difference to the wheel drag with better roll off, which is awesome. Before, I would throttle up on touchdown just so I can make it to the taxi turn off! As to the other things, I really don't know, I've never seen one taxi and turn before IRL. If I would guess I wouldn't expect them to body roll that much with such a wide gear stance. Edited August 21, 2016 by Zomba I don't test for bugs, but when I do I do it in production.
Rlaxoxo Posted August 21, 2016 Posted August 21, 2016 My post was prior to the last update. It seems that they have made big a difference to the wheel drag with better roll off, which is awesome. Before, I would throttle up on touchdown just so I can make it to the taxi turn off! As to the other things, I really don't know, I've never seen one taxi and turn before IRL. If I would guess I wouldn't expect them to body roll that much with such a wide gear stance. Not really talking about body rolling but the suspension doesn't even move [sIGPIC][/sIGPIC] Youtube Reddit
Fox One Posted August 21, 2016 Posted August 21, 2016 There was this problem before the latest update. At landing, soon after touchdown the plane would suddenly pitch up and sit on its tail. This problem was "solved" by adding a lot of main wheel drag if AOA (or maybe pitch angle) is above a certain value. This is producing a very big nose down pitch moment, making aerobraking impossible. Especially in the external view, when you look at the way speed decreases in the moments immediately after touchdown it is rather amusing. Practically, the problem was solved with a cheap trick :smilewink: This is how the real aircraft behaves. I counted 14 seconds of aerobraking there. My DCS videos
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