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Hello.

 

When making a mission in Mission editor while multimonitor is active (for example 1920x1200 + 480x800) I always get wrong coordinates while in gameplay. I tested it with M-2000C INS panel. I set coordinates for Mineralne Vody waypoint - landing, but in game play this waypoint coordinates is maybe 10 miles to the West...

 

It is not comfortable to always switch to single monitor setup when testing some mission...

 

My config for multimonitor:

 

 

_ = function(p) return p; end;

name = _('Mirage+right480x800_2400x1200');

Description = '2014-12-29'

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 1920;

height = 1200;

viewDx = 0;

viewDy = 0;

aspect = 1.6;

}

}

 

 

RIGHT_MFCD =

{

x = 1920;

y = 0;

width = 480;

height = 800;

}

 

 

UIMainView = Viewports.Center

 

 

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