nomdeplume Posted September 5, 2016 Posted September 5, 2016 When you use the new "Takeoff from ground" or "Takeoff from ground hot" starting positions for helicopters, the placement of the first waypoint is restricted to flat terrain (similar to FARPs). That's reasonable, but all subsequent waypoints inherit this limitation once placed, so you cannot drag waypoints over water or slopes. Also: it would be really nice to have the "Uncontrolled" option available for ground starts, so we can parked helicopters that sit around until they're explicitly started. I'm not sure if that's a wishlist or a bug, hopefully the latter though. Reproduction: place any helicopter in the mission editor. set the initial waypoint type to "Takeoff from ground". add a second waypoint anywhere (water and hilly terrain is permitted when placing the waypoint). switch to waypoint edit mode, then try to drag the waypoint over water or hills: the editor will refuse to allow the waypoint to move anywhere that is not 'flat' terrain. Expected behaviour: in step 4, the waypoint should be able to be placed anywhere, as for the other helicopter starting options.
AG-51_Razor Posted September 5, 2016 Posted September 5, 2016 Could it be the altitude of the waypoint? [sIGPIC][/sIGPIC]
nomdeplume Posted September 7, 2016 Author Posted September 7, 2016 Could it be the altitude of the waypoint? No, altitude doesn't affect aircraft waypoints normally, the waypoint altitude will just adjust to terrain level if it's too low (plus it wouldn't restrict its movement over water, which is altitude 0). It appears the mission editor applies ground vehicle rules to the helicopter waypoints if they're set to start from ground. Probably a trick to limit initial placement which erroneously is then applied to subsequent waypoints.
Angus Posted October 9, 2016 Posted October 9, 2016 Same thing for me in mission editor . [sIGPIC][/sIGPIC]
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