dimitriov Posted October 4, 2016 Posted October 4, 2016 (edited) Hi guys, I need your opinion on some few things. I recently managed to find out the accuracy files for the ground AI. I can modify it by vehicle class (for example : all soldiers etc), and several other features which could be interesting. I'd like your opinion on what I should include in a future mod, which would share the philosophy of my rocket/bomb overhaul mod. (no god mode, simply try to make the game more realistic). Here are the features, give me your opinion : - Accuracy of ak soldiers and non telemetry vehicles like brdm divided by 2 against air units, by 3 when moving. - Rate of fire of manpads units set to 40 seconds instead of 13 seconds currently when working alone, to avoid the "minigun manpad effect". - Suppressing the "I shoot at an heavy tank, it explodes in thousands of parts", which is completely unrealistic (never saw a modern tank like an Abrams or a Challenger explode after having been hit), and simply freeze them to the "burning engine" animation. *** - Lowering the detection capacity for low visibility vehicles like Btr-80 or old generation heavy tanks (T-55, T-72) against air targets. *** I need your help for this one : The game calls an animation argument numbered 44, I don't manage to find the .lua where the animations are located. As you may have noticed, when you shoot with, for example, vikhr, at a tank, it first burns a bit with some sparks and smoke on the engine, and then it explodes. The goal is to make it only burn, without exploding. Thank you for your participation, if you have other suggestions on what could be improved, like the dispersion distance or stuff like this, please submit it. Nicolas Edited October 4, 2016 by dimitriov
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