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BUG TEMPLATE:

 

Description: I just coincidentally observed a gazelle spawn inbetween 3 vulcans. They opened fire, the client disconnected after 294 logged hits, likely more (engagement took about 20 seconds full power from 3 vulcans), the Gazelle never exploded, the server went unresponsive until it was finished processing the massive amount of hits.

Example: Open ME, place blue Gazelle anywhere, place 5 vulcans around it, press fly and observe.

DCS Version: 1.5.4.57288 and earlier

Steam: no

Map: caucasus

SP/MP: mp

Reproducible: yes

Step to Reproduce: see example

Screenshot/Video available: yes

Track Available: yes but impractical and easy to reproduce

Mission File: not attached

Controllers: not relevant

OS: not relevant

RAM: not relevant

GPU: not relevant

Any Additional Information: This can cause big problems on mp-servers that intercept shot-/hit- events, because if coincidentally a situation like this happens, the server can get loaded up with a lot of processing-tasks to perform which is likely to have severe impact on server stability. It will also cause loads of lag. Also, if you fire and fire and fire at an enemy, and he only gets down but still stays in the cockpit, it negatively affects the MP experience (see Mirage damage discussion, although not as severe here, as it wont stay airborne like the mirage).

 

I understand why this did not seem important till now, and I do think there are more important tasks. But I'm sure the MP community would appreciate if this could be moved up a little on priority, I don't think this will influence singleplayer much.

 

Thank you! :pilotfly:

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