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Posted

Hi there,

 

I'm making a desert terrain mod for 1.12a but can't figure out how to insert my newly modded terrain files into a cdds? I need to create a cdds file that will replace the summer terrain. I've looked into the cdds browser with loman but I can only figure out how to extract tga and bmps from exisisting cdds - not create new ones.

 

Any help would be appreciated.

 

Thanks

Posted
Hi there,

 

I'm making a desert terrain mod for 1.12a but can't figure out how to insert my newly modded terrain files into a cdds? I need to create a cdds file that will replace the summer terrain. I've looked into the cdds browser with loman but I can only figure out how to extract tga and bmps from exisisting cdds - not create new ones.

 

Any help would be appreciated.

 

Thanks

 

You can not put new CDDS-Files into Lock-On or FC. All that you can do is look for the existing bmp's within the CDDS-containerfiles that exist and replace them with bmp's of the same size (resolution) and the same name.

By looking at those files with the CDDS-browser you easily can find out which ones are terrain-files.

 

After extraxting those files, you will see the size and resolution. Replace them with your own files and insert them using the same CDDS-browser - it's self-explanitory. Instead of "extract" you choose "insert" and for the paths you first select the CDDS-containerfile in which the terrain-files are located and as a second path the directory in which you have stored your own files. Then insert, choose "BMP" as input format that will do.

 

I also recommend to make a back-up of the CDDS-file that you like to mess around with before you do so !

 

Good luck !

kind regards,

Raven....

[sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]

Posted

WRONG! You CAN produce and introduce new CDDS files into LOMAC and FC.

 

Here's how;

 

Download ED's CDDS studio tools and install it. Note that it is a DOS program and any path or file name it references must have no spaces in at all.

 

Start the studio program. Choose add files and select you BMP's or TGA;s (do not mix them in the same CDDS file). Save the file. Build the CDDS file.

 

Place the CDDS file in the Bazar\world directory.

 

Now open the graphics.cfg file with notepad and add the line

common = ".\\Bazar\\World\\myCCDSname.cdds"; directly below the HighFolder line. This is to ensure that your textures are loaded not those of following textures that may exist.

 

As a final note make sure that your BMPs and TGAs have exactly the same filename as the texures they are intended to replace.

 

As an example heres my curent CDDS entries in the graphics.cfg;

 

TextureCollections

{

highFolder = ".\\Bazar\\TempTextures\\";

common = ".\\Bazar\\World\\walmisWeapons.cdds";

common = ".\\Bazar\\World\\texturesbmp_weapons.cdds";

common = ".\\Bazar\\World\\A10_HiRes.cdds";

common = ".\\Bazar\\World\\BigJets_HiRes.cdds";

common = ".\\Bazar\\World\\F14_HiRes.cdds";

common = ".\\Bazar\\World\\F15_HiRes.cdds";

common = ".\\Bazar\\World\\Props_HiRes.cdds";

common = ".\\Bazar\\World\\Stuff.cdds";

common = ".\\Bazar\\World\\SU17_HiRes.cdds";

common = ".\\Bazar\\World\\SU25_HiRes.cdds";

common = ".\\Bazar\\World\\SU27_HiRes.cdds";

common = ".\\Bazar\\World\\SU30_HiRes.cdds";

common = ".\\Bazar\\World\\SU33_HiRes.cdds";

common = ".\\Bazar\\World\\SU34_HiRes.cdds";

common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds";

common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds";

spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprBMP.cdds";

spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprTGA.cdds";

common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumBMP.cdds";

common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumTGA.cdds";

autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutBMP.cdds";

autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutTGA.cdds";

winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinBMP.cdds";

winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinTGA.cdds";

common = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds";

common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";

common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds";

common = ".\\Bazar\\World\\WorldTexturesTGA.cdds";

common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds";

common = ".\\Bazar\\World\\WorldTexturesBMP.cdds";

common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds";

common = ".\\Bazar\\World\\ShipTexturesBMP.cdds";

common = ".\\Bazar\\World\\ShipTexturesTGA.cdds";

common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";

common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";

common = ".\\Bazar\\Effects\\effects.cdds";

common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds";

common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds";

common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds";

}

 

Hope it helps.

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