VagTech Posted November 29, 2016 Posted November 29, 2016 Is it realistic the way you can hear a plane coming up on your six from .8km away? It seems to me that I can hear a threat behind me before they are in firing range and gives me an advantage that I do not think is true to life. Talking WW2 fighters here. This is a double edged sword as I am flying the FW190 right now, so my tactic is to dive to gain speed, come up on the rear, lower if possible and blast with guns when I am within .4km of the target. But of course he can hear me and pull off. On the other hand when I am cruising at altitude I can hear fighters that zoom up to my rear and lower, even If I can not see them I know to turn off and every time I have been right, I don't always survive, since I can't manage to escape a P51 very well and they can always try and engage a turn fight that I always seem to lose, however I am new. My issue is, it seems it would be a loud place in those cockpits and you would not be able to hear an enemy plane, maybe if they where 20m behind you but certainly not from almost half a km away. Thoughts?
Echo38 Posted November 29, 2016 Posted November 29, 2016 (edited) No, it isn't realistic. It's been acknowledged to be wrong by Yo-Yo, years ago. I have enormous respect for Yo-Yo & his amazing work, but I am perplexed as to why this issue doesn't seem to be a concern. It's the largest flaw in the simulator's realism, as it completely changes the nature of the historical "hunt." Real-world aces generally favored sneaking up on the enemy and firing at close range, with the element of surprise; that simply isn't possible in DCS (and other sim/games), because of the "sonar problem." See following thread: https://forums.eagle.ru/showthread.php?t=94347 Edited November 30, 2016 by Echo38
Recommended Posts