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Posted

Hello guys, i'm running into an issue. I want to make some basic static object for DCS and such with working collision but it's seams that there is a special way to make them working. My main LOD0 obect work perfectly fine in Game but sadly none of my collision box/shell are detected by the game? I've try multiple solutions that i've found around forums but none of them working. There is a picture of my model and his collision shell.

 

Collision is define TYPE = "collision_shell";

 

3yt6mbr.jpg

 

I've try to use "Myobject.lods" and call a collision model inside it without any result sadly. If someone can point me the right direction to get this working i'll be very grateful

 

Thank You

 

 

Tango

Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low.

Intel i9-12900k | 64GB RAM | RTX4090 | META QUEST 3 | VP RHINO | WinWing Set

Posted

I'm not an expert, but here is what i've found as I have made one.

http://en.wiki.eagle.ru/wiki/EDM_plugin shows two collision properties, line and shell.

gives you an ED YT vid on it where he creates a shell and aligns it as a seperate object for neatness. Shell means not rendered, line I think followes the object if you want to not do one, but I am not compeltely au fait with either of these or if line is still allowed without testing just now.

 

I can set the TYPE object property in the actual model itself, assuming its simple, and use collison_line but i need to check if it still works.

 

What property did you set in your shell and is it in the same file or did you create a seperate one because i think thats what is misleading about the docs, we dont need to do that.

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Posted

Hey, i've set the model as {TYPE = "collision_shell"} it's working at some point i can land on my object when i've the control, but i cannot put a static object over it, sadly. It seams this bug have been reported as well in an other thread.

Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low.

Intel i9-12900k | 64GB RAM | RTX4090 | META QUEST 3 | VP RHINO | WinWing Set

Posted

Are you stacking static objects? Or are you tryign to drop something like cargo on it. Sounds like something I was trying to do in Blue Flag one day with a cargo to get a sam launcher on a roof, I think they look for the ground, its been like that for over 12 months as far as i can tell.

Hey, i've set the model as {TYPE = "collision_shell"} it's working at some point i can land on my object when i've the control, but i cannot put a static object over it, sadly. It seams this bug have been reported as well in an other thread.

___________________________________________________________________________

SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

Posted

Exactly, droping a cargo or put for exemple static object on the surface didn't work, sadly, cannot stack :/

Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low.

Intel i9-12900k | 64GB RAM | RTX4090 | META QUEST 3 | VP RHINO | WinWing Set

Posted

I've good hopes that this can be fixed, at least for sling loads (did you try those?) as the Helicopter cargo was under focus recently. You can get them onto ships, or you could at one point. There's likely a lot of interest in doing more complex things with Helicopters, let me know the relevant link so I can +1 it. If it's CTLD type spawning (ie crate), try dropping it at 1m height instead, it was only when it was unboxed it fell thru the floors for me - again, this was a while back and is subject to the omnipresent change we work with. If things work with being dropped it could be that it might be worked around in scripting by spawning things slightly above their start point in the Z axis. Also try the CTLD thread and its dev Ciribob. Hope you get what you want to achieve, it sounds fun!

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SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

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