0xDEADBEEF Posted December 26, 2016 Posted December 26, 2016 (edited) Bug 1: Multiplayer Situation: - Client launches "Matra Magic II" on any target or no target - script gets eventhandler call for "world.event.S_EVENT_SHOT" (same applies to "..._HIT" event) with a Weapon-object containing a "Matra S530D"! - if kill event follows it has weapon-string supplied properly as "Matra Magic II" This bug breaks any missile statistics being collected on multiplayer servers for the Mirage 2000 It may be related to the fact that Mirage Missile desriptions are inconsistent, it seems both Missiles can sometimes have the name "MATRA". Edited December 29, 2016 by 0xDEADBEEF
Recommended Posts