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Multiplayer: SHOT event thinks Magic II is Super 530D for clients


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Posted (edited)

Bug 1:

Multiplayer Situation:

- Client launches "Matra Magic II" on any target or no target

- script gets eventhandler call for "world.event.S_EVENT_SHOT" (same applies to "..._HIT" event) with a Weapon-object containing a "Matra S530D"!

- if kill event follows it has weapon-string supplied properly as "Matra Magic II"

 

This bug breaks any missile statistics being collected on multiplayer servers for the Mirage 2000

 

It may be related to the fact that Mirage Missile desriptions are inconsistent, it seems both Missiles can sometimes have the name "MATRA".

Edited by 0xDEADBEEF
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