PFMM Posted November 20, 2006 Posted November 20, 2006 Create a file with notepad in the bazaar\world\shapes directory called PTB-1500.skins. Into it copy and paste the following; models { lod = {"PTB-1500", 1000000}; } argument { argument = 70; skin { value = 0.0; material = {"03 - Default", "standart", "PTB1500-skin.bmp"}; } } A few notes. It may be invisible in the payload options screen. It seems that ( an ED states that) all payload models must have standart not per pixel specular if you want to see shadows.
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