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Create a file with notepad in the bazaar\world\shapes directory called PTB-1500.skins. Into it copy and paste the following;

 

models

{

lod = {"PTB-1500", 1000000};

}

argument

{

argument = 70;

skin

{

value = 0.0;

material = {"03 - Default", "standart", "PTB1500-skin.bmp"};

}

}

 

A few notes. It may be invisible in the payload options screen. It seems that ( an ED states that) all payload models must have standart not per pixel specular if you want to see shadows.

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