Xxx Posted May 2, 2017 Posted May 2, 2017 (edited) Speaking personally the Mirage is one of my favourite DCS simulations. There is one thing that I find disconcerting. The roll rate appears to be the same whether fully loaded with air to ground or air to air. I seem to have very high roll rates at all altitudes with a full bomb load, I wonder if this could be looked at? The flight manual says; Charges Mode Limits load factor for the elevator elastic stop to 5.5 g (± 0.5 g). Audio warning when alpha >= 20º. The pilot must abide to this limit by himself. Limits pilot roll command based on load factor. Limits roll angular speed to 150º/sec. It certainly doesn't take me over two seconds to complete a full 360 roll.:huh: Best regards David EDIT. Whilst this may not be a complete solution, I have managed to get a roll rate of around 150 degrees per second by adjusting the Axis X Tune. My setting of 75% saturation with 10 curvature, produces results that give me the illusion I have inertia in roll! My stick is a Saitek X55. So your results may vary. But its better now on my plastic joystick! If you want the full monty of 270 degrees per second, the saturation needs to go back up. Edited May 3, 2017 by Accipiter [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
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