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Posted

Seems the Replay feature is working quite well again!

 

While OGV is nice and open source, its support in quality non-linear editors is limited, and so is video quality. AVI support is also limited, and recording RAW AVI or PNG+WAV takes massive amounts of space (and the PNG+WAV route is terribly slow too).

 

I know there's an encoder API descriptionin DCS, but wiser people than me have tried (and failed).

 

Could we please have a x264 encoder with CRF? I know a GPU-powered encoder is potentially faster, but they are vendor specific, and have their own disadvantages.

 

This could be the difference between 10GB/minute (RAW AVI 1080p30) and ~10-20MB/min.

Even Lagarith (lossless AVI encoder) is massively more efficient than RAW AVI...

ASUS Z170-P w/ Intel i7-7700, 32GB DDR4 RAM, SSDs out the wazoo and a GTX 1080Ti,

Oculus Rift CV1, TM Warthog stick and throttle, TM Cougar MFDs, MFG Crosswind pedals and WheelStandPro Warthog (w/ the custom small Warthog plate)

 

Former F-16 Ground Crew @ RNoAF

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  • 1 year later...
Posted

+1000 :thumbup:

 

When I saw the patch notes mention fixing a memory leak, Record AVI was the first thing I tried and was happy to see it working again. A codec selector would be awesome.

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i7-6700 3.4GHz - NVIDIA GTX 1060 6GB - Logitech G940 - Oculus Rift CV1

Posted (edited)

Needs a full blown FFmpeg re-integration, if it's still the same, APIs have changed significantly, if not for the features the speed/bugfix/compat is enough of a reason on it's own

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

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