SnorreSelmer Posted February 7, 2018 Posted February 7, 2018 Seems the Replay feature is working quite well again! While OGV is nice and open source, its support in quality non-linear editors is limited, and so is video quality. AVI support is also limited, and recording RAW AVI or PNG+WAV takes massive amounts of space (and the PNG+WAV route is terribly slow too). I know there's an encoder API descriptionin DCS, but wiser people than me have tried (and failed). Could we please have a x264 encoder with CRF? I know a GPU-powered encoder is potentially faster, but they are vendor specific, and have their own disadvantages. This could be the difference between 10GB/minute (RAW AVI 1080p30) and ~10-20MB/min. Even Lagarith (lossless AVI encoder) is massively more efficient than RAW AVI... ASUS Z170-P w/ Intel i7-7700, 32GB DDR4 RAM, SSDs out the wazoo and a GTX 1080Ti, Oculus Rift CV1, TM Warthog stick and throttle, TM Cougar MFDs, MFG Crosswind pedals and WheelStandPro Warthog (w/ the custom small Warthog plate) Former F-16 Ground Crew @ RNoAF [sIGPIC][/sIGPIC]
Magnatilla Posted July 21, 2019 Posted July 21, 2019 +1000 :thumbup: When I saw the patch notes mention fixing a memory leak, Record AVI was the first thing I tried and was happy to see it working again. A codec selector would be awesome. [sIGPIC][/sIGPIC] i7-6700 3.4GHz - NVIDIA GTX 1060 6GB - Logitech G940 - Oculus Rift CV1 Youtube Videos
Worrazen Posted July 22, 2019 Posted July 22, 2019 (edited) Needs a full blown FFmpeg re-integration, if it's still the same, APIs have changed significantly, if not for the features the speed/bugfix/compat is enough of a reason on it's own Edited July 25, 2019 by Worrazen Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
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