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Posted

I use the Odyssey. It seems to me the the HUD is adjusted for lower resolution HMDs. This makes the HUD elements and text to appear sort of fat and fuzzy on the Odyssey. I lower the intensity on the CDU and have changed the old and new k values to 80 in the lua file. The HUD is much clearer now but not quite there yet. Is there any other values I can change in the lua to make the HUD elements less “fluffy”?

All of my posted work, ideas and contributions are licensed under the Creative Commons - Attribution-NonCommercial 4.0 International (CC BY-NC 4.0,) which precludes commercial use but encourages sharing and building on for non-commercial purposes, ©John Muldoon

Posted

Erm... you'll have to be more specific. Are you talking about the A-10C? Also HUDs are sort of fat and fuzzy in real life as well at times lol.

 

You could try MYSE1234's Realistic HUD mod : https://forums.eagle.ru/showthread.php?t=185661

Which might help you out.

Proud owner of:

PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring.

 

My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

Posted

Also afaik while the odyssey has higher resolution screens than the Rift and Vive it's spread over a wider FOV so the effective resolution at the sweet spot (in the centre of the vision) is pretty much the same. A lot of the reviews I've seen have said the Rift and Vive are slightly sharper although lower in field of view. I haven't tried one so I dunno though.

Proud owner of:

PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring.

 

My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

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