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I wanted to make a mission that involved a player-controlled helicopter going into a trigger zone and then a sling load cargo becoming active for a player without the player needing to select it. I went looking through the documentation, but couldn't find anything that looks promising.

 

Ideally, I'd want it to be something where I could make a multiplayer mission where I have two helicopters, each player controlled, and different cargoes becoming active for the players in sequence.

 

Would anyone know if there is any functionality for behavior like that? Tangentially, is there a way to activate items in the Radio menu for a player via script? I fly in VR almost exclusively, so I want to limit the amount of radio menu interaction I need to do. Fumbling for F keys is a hassle that I wouldn't want to put into a mission, if I can avoid it.

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