Jacks Posted February 25, 2018 Posted February 25, 2018 VR in DCS is plagued by poor performance with players with powerful rigs running dcs at low settings with no AA. But will vulkan bring the boost in performance everyone is hoping for? I am doubtful. Benchmarks for other games show smaller than predicted improvements in FPS on Nvidia cards (~10%) and vulkan is meant to allow a game better utilise the GPU but my GPU runs at 95-100% all the time while playing vr and so I don't think it has much left to give! What are other peoples thoughts on this? System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal!
Boris Posted February 27, 2018 Posted February 27, 2018 I certainly hope performance will improve. If the implementation of Vulkan does indeed have a noticeable impact, then your GPU being maxed out now shouldn't be an issue. DCS is very demanding. Of course your GPU is maxed out right now. Vulkan should make things more efficient, meaning you'll have more headroom. It also distributes work across more CPU cores and more efficiently utilizes the CPU. As you know, historically DCS has been notoriously bad at taking advantage of multiple cores. PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
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