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Smoke ... Flares ..., but especially smoke...


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Posted

Gents,

 

May I ask something?

 

The smoke size has been increased significantly since DCS 2.5, which is really a good idea that this was done.

 

However, smoke can not only be generated in the ME using smoke actions, but they can also be triggered using the lua scripting API of DCS world.

 

function trigger.action.smoke(Vec3 point, enum trigger.smokeColor color) A call to this method creates a smoke marker.

 

 

Smoke can and is used for different things by mission designers. Not only to indicate targets, but also for indicating certain achievements, even ownership of zones etc.

 

Would it be an unreasonable question to validate with the ED team of the DCS API could be extended to include two additional capabilities:

 

1. To make the size of the smoke larger or smaller. We've seen that when you are close to cargo, you can select a cargo from the menu, and the cargo will smoke, but much smaller than the usual one.

 

2. To stop smoking with an additional command. Is this possible? We think it is, because when you get closer to the cargo that is smoking, that smoking stops...

 

Does anybody know if these methods are already available in DCS world?

 

If yes, what would be the syntax?

 

If no, would it make sense to ask for an extension to the sim?

 

FC

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