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Posted

How do you make player aircraft taxi together then take off and fly in formation together ALSO how do you make AI aircraft fly information together.

 

I am making a mission and it is working great but for instance;

The AI aircraft that I have coming in to attack the base are in line with each other but pretty far apart I would like more of a formation if possible.

 

Also player aircraft ... How do I make the F15's flying with me well fly with me ... I dont mean the key command I mean in the mission editor How do I assign aircraft to taxi with me then take off and be with me?

 

Thanx in advance

 

Mark

Posted
How do you make player aircraft taxi together then take off and fly in formation together ALSO how do you make AI aircraft fly information together.

If you are designing an online multi-player mission where you have to make each player aircraft a CLIENT, then they should have adjacent takeoff slots on the airbase. To get everyone taxiing together, each person has to do it. Use TeamSpeak or similar to talk to the other guys so no-one starts taxiing till all are in the game and ready.

 

But I suspect you are talking about a single player mission where you have set up some AI wingmen to accompany yourself, then you have a problem. For most airbases, the player aircraft start on a hard-standing and the AI will start in aircraft shelters, often on the other side of the base. I did some investigation of this a while ago and posted the results. See the message thread below for details of which bases the AI will start nearby and how long it takes them to taxi to the runway. No matter what speed you taxi, they will all taxi slowly - you cannot change their taxi speed. On some bases it will take them 10 minutes to reach the runway!

 

http://forum.lockon.ru/showthread.php?p=110752#post110752

 

Note that to get the AI to fly in formation with you, they need to be in the same flight as you , ie you create them by changing the number of PILOT's in the flight, you will be the first pilot, the 2nd,3rd,4th will be AI. These are the only AI that you can give Radio commands and make them change formation on you, send them off to attack, get them to return, have them cover you, send them home, etc. See picture below...

 

2ypmc2e.jpg

 

 

I am making a mission and it is working great but for instance;

The AI aircraft that I have coming in to attack the base are in line with each other but pretty far apart I would like more of a formation if possible.

Big AI aircraft can only be set in flights of 1 aircraft, swap between them in the Editor using the FLIGHT <> button. Smaller aircraft can have a flight up to four, swap between them using the PILOT <> button.

But even then, they will not attack in a "formation", they will split up and attack individually, just like they would in real life. Otherwise they are an easier target for anti-aircraft fire.

 

Also player aircraft ... How do I make the F15's flying with me well fly with me ... I dont mean the key command I mean in the mission editor How do I assign aircraft to taxi with me then take off and be with me?

Again I am not sure when you say this if you really mean "player" aircraft, ie other real people in a multi-player on-line mission? I think you might mean the AI wingmen (up to a max of 3 of them) in the same flight as your player aircraft. As I said above they only spawn near you on very few airbases, most they are way on the other side of the base.

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Posted

Yeah, I was talking about single mission playing.

 

I have been setting up a group ... the first plane as player then 2, 3 , 4 and ect .. I also set them to the same name IE: "Colt or Dodge" or others that are provided in the list but what I ever I choose for the mine I make sure they have the same ....

 

But it seems they will not come into formation when I call them. I must be doing something wrong. I will see if I can find a mission where they are flying in formation it seems I have one or 2 and then see what they are doing that I might not be.

 

Thanx

 

Mark

Posted

I figured out what I was doing wrong, DUH!!!

 

It was quite simple really .... I was creating multiple Flights ... nothing wrong with that only they seemed to have a mind of their own ...

 

The fix was in creating the Flight Group of F15c's lets say ... to change the number of pilots to more than one ...... 2 gives you 2 aircraft in that group 3,4,5,6 ect ect ect .....

 

You were right about the taxing part birds starting at the other side of the base but, I noticed something by accident last night .... I am going to play with a bit then report back here...

 

I created an enemy group at one airport that all taxied from the parking area ( tarmac ) they were all sitting side by side.

 

But most of the others all started from the hangers.

 

Don't know if that really means anything or not just an observation ...

 

 

Mark

Posted

I thought that might be your problem. If you create several AI flights, then they will fly the same waypoints as you (but a couple of kilometers behind you) but you cannot control them with the radio commands, you can only control the AI in your own flight.

 

Some airports do not have any HAS or Hardened Aircraft Shelters (what you called hangars), so the aircraft will all start from the tarmac.

 

You will find that it can make a big difference which airbase you choose. When you have got everything set up, try adding in a few vehicles moving around the airbase to make it seem more alive.

Check out missions by a guy called MBot who always does a good job of this sort of thing in his missions....

http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=120&lid=389&ttitle=LockOn_FC_MissionPack_by_MBot#dldetails

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Sorry Death, you lose! It was Professor Plum....

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