Kazius Posted August 10, 2018 Posted August 10, 2018 Since the Mission Editor already has an option to for a zone trigger to remove trees, objects or both, I was wondering if an additional option could be added to remove trees by a user set percentage. For example, in a 25000 foot radius, trees are removed by 50 or 75%. This might allow tanks to use that forested area to move through but still a chance for CAS to see them. This would help with some of the dynamic mission generators people are making with randomly placed FEBA's.
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