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Posted

Hi guys,

 

On some server briefings I read that aircraft are being preloaded to prevent lag when a new client spawns in an aircraft. How can I achieve this?

 

 

Thanks,

Razor

 

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Aviate Navigate Communicate

Posted

Please? Anyone?

 

Asus ROG Crosshair VIII Hero (Wi-Fi)  | AMD Ryzen 9 5900X @ 4,5Ghz | 128Gb DDR4 3200Mhz | beQuiet! Dark Power 12 1200W | 2 x 2Tb M.2 Samsung SSD | 2 x 4Tb M.2 Samsung SSD |  Aorus RTX3090 Xtreme 24Gb | Windows 10 Pro x64 | HOTAS Cougar (heavily modified) | MFG Crosswind pedals | CH Throttle Quadrant | TrackIR5 | Oculus Quest 2 | VoiceAttack

Aviate Navigate Communicate

Posted

Simply add them in as static objects somewhere on the map sir.

 

Go to Static Objects > Select Aircraft > Select Coalition etc and spawn the unit on the map.

 

 

So for example if you have a mission that has 10 KA-50s in it and 10 SU-27s for clients to use, create 1 Static KA-50 in one of the corners of the map and 1 Static SU-27 next to it so when clients load in to the mission they already have those aircraft loaded up.

 

 

We do this for all client aircraft and units that spawn on the 104th server. So when a client joins any of our missions their computers have already preloaded all the textures for the assets we use in the mission.

[sIGPIC][/sIGPIC]



104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad

Posted

Thank you, Maverick.

 

Asus ROG Crosshair VIII Hero (Wi-Fi)  | AMD Ryzen 9 5900X @ 4,5Ghz | 128Gb DDR4 3200Mhz | beQuiet! Dark Power 12 1200W | 2 x 2Tb M.2 Samsung SSD | 2 x 4Tb M.2 Samsung SSD |  Aorus RTX3090 Xtreme 24Gb | Windows 10 Pro x64 | HOTAS Cougar (heavily modified) | MFG Crosswind pedals | CH Throttle Quadrant | TrackIR5 | Oculus Quest 2 | VoiceAttack

Aviate Navigate Communicate

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