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Posted (edited)

There is a problem with spawning aircraft using script functions. If an aircraft is spawned at a certain parking lot, and then it has left the lot, and another one get spawned there at the same empty lot - it will be placed at a tip of a runway which is a big problem. Any consecutive AC spawned at the same empty lot will be placed to the tip of a runway. I'm attaching a mission (with a script) demonstrating it. What this script does:

 

- 3 seconds after a mission start - spawns AC at a specific parking;

- 3 seconds later - destroys it;

- 3 seconds later - creates a new one at the same parking;

- result: the new AC is on the tip of a runway.

 

 

https://www.dropbox.com/s/9jc6pkc1hs3gw7i/traffic_test.miz?dl=0

Edited by sea2sky

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

Posted
Oh no, not again please :(

 

Have not experienced this myself this time, but there was a very similar issue recently and I was very happy when it was resolved.

 

 

It is there for sure. Here is the link to the demo mission: https://www.dropbox.com/s/9jc6pkc1hs3gw7i/traffic_test.miz?dl=0

 

 

Take a look at the script (inside the mission file), I've stripped it down to just what is needed to demo the issue.

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

Posted

I should note - it is applicable to the beta. I don;t know if the release version has it.

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

  • 3 weeks later...
Posted
Oh no, not again please :(

 

Have not experienced this myself this time, but there was a very similar issue recently and I was very happy when it was resolved.

 

 

We should close this thread - I figured I had a bug in my code.

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

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