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Posted

Su-25 sp Mission. (takes ~ 30min or so.)

 

Situation:

 

6 days ago a bus transporting a group of leading biological weapons researchers from our top-secret facility outside Leningrad disappeared.

 

Our intelligence sources have ascertained that the scientists are being held in a disused retreat center in a valley North East of the village of Zemo-Azhara.

 

It appears one of the scientists - Dr. Victor Smirnov - intends to co-operate with his captors in return for financial rewards. Smirnov has been separated from the other scientists and is being held in a farmhouse adjacent to the retreat center.

 

A rescue mission is planned to liberate those scientists who have remained loyal to the motherland, but the forces will not be assembled before tomorrow morning.

 

Your primary mission is to fly to the area and destroy the farmhouse that Smirnov is being held in. It is imperative that Smirnov be eliminated, but also that the other scientists in the nearby building are unharmed.

 

If circumstances allow your secondary mission is to destroy whatever mechanized units you discover in the area.

 

Your route will take you within range of Patriot SAM batteries.

The level of SHORAD in the area is unknown.

You and your wingman are tasked with the primary objective.

An Su-25T will accompany you to provide SEAD.

2 Mig-23 MLD will provide fighter escort.

 

Your route has been programmed to allow the use of the mountains to hide you from the Patriot battery radar at Dranda airbase. If the intent of your flight is detected Smirnov may be removed from the area. It is also hoped that if your flight can remain undetected no fighters will be scrambled to intercept.

 

Good Luck.

 

As always, feedback welcome.

Su-25 critical strike - Zemo-Azhara.zip

Cheers.

Posted

Critical Strike

 

I had to change a few things for better results from my pilot, :pilotfly:

 

who is non other than myself

(computer gamer's have been known to develope multiple personalities)

 

1. lightened the loadout for the mission since only one target and flying through the mountains.

 

2. Lightened the loadout for the su-25t also.

 

2. Changed the flight path to only three way points.(su-25)

 

3. Changed the Mig23's to GAI and added bogies for them to chase (helos)

 

4. Changed the position of the Patriots radar so it is facing the target area.

 

5. Clustered the AG defences so they are easier to defend against.(with rockets)

 

6. Changed the attack point for the su-25's so that orientation for attack run in has better alignment on the target.

 

7. Lowered the wind speeds since they were really high on the original mission.

 

8. Also added 30'sec time delay's on the Shilka and Gepard guns @ the target zone since I hate when those guy's start shooting at you as soon as you clear a mountain top shielding them from your sight. I realise everyone dosen't have this mod but they should think about it since it's a great mod: <Static Objects Pack by Marc "Mbot" Marbot>

 

I really like the ONE target missions, I also like the support flights, and the whole backround for this mission.

 

 

my mod of your mission is here:

[sIGPIC][/sIGPIC]

 

Christopher M

Posted

Thanks for the feedback,

 

I too lost a few alter-egos testing this. Regarding your comments & version of the mission – I don’t have winrar at home, so I’ll have to take this in to work tomorrow to unpack, & I don’t seem to have much gaming time at the moment, but I’ll try to make some time & get back to you about what I think.

 

Doesn’t sound like it was quite as you would have made it though.

Would you mind expanding a bit on your feedback?

 

 

Although I made completing the primary mission enough to get a ‘success’ - because I think that in reality that one task would be all the pilot would be tasked with - there is a secondary goal of destroying any armour you felt comfortable getting on the way out. There are plenty of other (hidden) relatively soft targets in the valleys that the rest of the player’s loadout was to use on. A lighter load is enough to do the primary mission – probably the 2 Kh-25ML alone would do it, but I thought that some might not find the primary goal challenging enough. On the other hand I didn’t want to make the mission goal too difficult given there is the small chance your escort will fail you (all the danger isn’t at the end). Was it difficult? (too, not enough)

 

Why 3 waypoints – I thought the Su25 could take 4 in it’s navigation system, which is what I put in – assuming that the return leg is flown off radio navigation not programmed waypoints?

 

Also - If the Mig23’s are on GAI after the helos, who stops the (hidden) blue F-5’s on GAI out of Dranda AB chasing you? – or do they go after the Migs ? ( I quite liked in mine that when the F-5’s & Mig-23’s start fighting, you can’t tell who’s radar it is shining up the valley – a couple of times while testing it turned out the F-5’s had taken all the Mig-23’s out & were looking for me – which makes the staying down in the valley necessary, & I did turn, pick the wrong target & let an R-60 go at my escorting Mig that had was gunso on an F-5 that had locked me up in the valley.)

 

Regarding turning the Patriot radar towards the target area: There’s a second hidden Patriot battery pointing at the target area, though there are hills that shadow some points. You should get launched at if you try going high to avoid the AAA in the valley prior to the last waypoint & various other patches in the target area. Did you find you could fly around the area without getting launched at?

 

The mission started out with the attack coming in from the inland side, but with the SHORAD spread out around the valley (& no delay on them :-) it’s actually easier from that coastal end of the valley, but I haven't seen where you set the aproach from yet...

 

I had spread the shorad around where it seemed to me I’d put them if I wanted to make life difficult for someone to fly in there without swamping the place in enemy units. Was it too much, or did you just fancy making it easier to get them with lighter weapons?

 

I live in a windy place – we must have different thresholds for ‘windy’ :- ). I set 40km/h at sea level & 65km/h at 2000m (108km/h @8000m) – what did you put in ? (I guess I'll see when I get it unpacked).

 

Thanks for the response & the edited mission. Hopefully I’ll get to try it in the next couple of days.

Cheers.

Posted

Zip version

 

Thanks for the feedback,

I too lost a few alter-egos testing this. Regarding your comments & version of the mission – I don’t have winrar at home, so I’ll have to take this in to work tomorrow to unpack, & I don’t seem to have much gaming time at the moment, but I’ll try to make some time & get back to you about what I think.

 

Weta, I've uploaded a zip version

su-25_critical strike - Zemo-Azhara_chrism.zip

ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

Posted

Critical Strike

 

Hi Weta,

 

I posted last week on Sunday then I went on a job in Korea for five days.

 

Just got back last night.

 

I'll try to answer your questions:

 

1. I think the mission goal was perfect but the Mountians make the SAM's and AA deadly for me. I usually sent my wingy ahead and he got the target no problem so I was concentrating on Aux targets, my problem was the stand off missles were no good. to be effective in the mountian enviornment I had to use rockets and speed. So I eventually got rid of the stand off missles and the Gun Pod and I went with Rockets instead.

Also the su-25t didn't need anything other than Vikhr missles and R73 for Defence.

I also needed to change the ingress so I could have time for a line up since the over the hills ingress leaves me overshooting the target WAY TO OFTEN.

I also arranged the Aux targets so they would be easier to hit on a single run.

(I know thats cheating/lazy but it's a game isn't it ?)

 

2. About the waypoints I find anything more than three, too confusing in the su-25. Just my preferance I guess.

 

3. The Mig's were taking off too late in my opinion and not providing adequate cover so I let them be GAI and they go after Helo's on the coastline. They also engage the F-5's quite nicely from that location.

 

4. I turned the Patriots away from the coast line so they wouldn't target my MIG's and also I placed the Patriots closer to the EAB since I think they wouldn't be placed so remote from the AB ? It's probably just a personal preference of mine. I like to cluster the Air defence around the airbases.

 

5. I placed the Attack Run beginning from the North and following the river down to the target. This gave me some reference to follow and keept me away from the Patriot Batteries.

 

6. About spreading the AA around I tend to cluster it together since I think most of those guy's are lazy and would not spread themselfs so far apart. Also I like to put the Iglas close to other vehicles/buildings since I don't think those guy's would wander too far from the transport vehicles ?

In reality I think those guy's would tend to cluster. Maybe I am wrong on this but I resist the temptation to spread AA all over the map.

 

7. I have gotten in the habit of setting the ground/cross winds at less than

6m/s so when I saw your settings I thought they were excessive.

But if your from NZ I can see where you might think 40km/hr a light breeze.

As long as it's a head or tail wind I guess it's OK.

 

Thanks for the mission I thought it was very cool.

 

I just downloaded Teka Teka's CoastLine Mod and gonna refly this mission with the new mod on.

 

I can't wait till we start doing missions with BS and the new Mission Editor.

 

It's going to be a hell of a good time ! :pilotfly:

[sIGPIC][/sIGPIC]

 

Christopher M

Posted

de-ja-vue

 

I was definately dreaming when I made that post.

 

We must be one year closer to the release ?

 

What am I dreaming again ?

 

Don't laugh we're all in this extended dream together.

 

Regards, :pilotfly:

[sIGPIC][/sIGPIC]

 

Christopher M

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