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Open Beta - Huey exploding for 'runway starts'


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I was on the fence if this should go under the Huey forum or general, but since it seems like changes to a core system likely caused this its getting posted here -feel free to move.

 

Issue: When spawning in the Huey with the engine running it behaves as if you have full collective regardless of where your HOTAS actually is.

 

Qualification: I experienced this when loading the Huey in my own mission, then in someone elses multiplayer lobby which I wrote off as something we did wrong. When it happened during the NTTR instant action--> free flight I knew it wasn't just a problem with amateur mission editing. Could it be some other settings or otherwise a "me" problem? sure but I haven't changed anything since this last open beta with my setup and it wasn't doing this previously.

 

I don't want to go into much more details because you guys know if you fooled with anything regarding the spawn logic/behavior of the asset and it should otherwise be pretty easy to replicate. If it's just me doing something stupid I'm not aware of I'm sure I'll figure it out.

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