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Posted (edited)

I am wondering if it would be possible to get an API for data export (and possibly also import) to the in-game Link16 datalink network.

 

The API/Data model does not have to be super stable, we can adapt to changes between sim versions. But perhaps a lua callback available server side? Tbh just dumping whatever global state is available into a lua table could be a good start ;). Or if your implementation is message based you could just provide an interface to a readable queue, or array of new messages on the callback, or a separate message callback, or whatever you prefer :P.

 

That way each server admin can allow/disallow whatever they find reasonable.

 

Having such an api would allow us to integrate with ATC/GCI programs etc, and making it server side would allow the community and server admins to turn it on/off as designed, as well as implement whatever authentication methods are deemed necessary, without any risk of cheating debate.

Edited by Captain Slow
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