Captain Slow Posted February 26, 2019 Posted February 26, 2019 (edited) I am wondering if it would be possible to get an API for data export (and possibly also import) to the in-game Link16 datalink network. The API/Data model does not have to be super stable, we can adapt to changes between sim versions. But perhaps a lua callback available server side? Tbh just dumping whatever global state is available into a lua table could be a good start ;). Or if your implementation is message based you could just provide an interface to a readable queue, or array of new messages on the callback, or a separate message callback, or whatever you prefer :P. That way each server admin can allow/disallow whatever they find reasonable. Having such an api would allow us to integrate with ATC/GCI programs etc, and making it server side would allow the community and server admins to turn it on/off as designed, as well as implement whatever authentication methods are deemed necessary, without any risk of cheating debate. Edited February 26, 2019 by Captain Slow
Recommended Posts