Captain Slow Posted March 3, 2019 Share Posted March 3, 2019 (edited) Here is a quick question to the devs: Are you aware that the range cues (120B, 120C, possibly others as well) on the HUD are completely wrong at the moment, do do you want a bug report with tracks etc for it? Asking before repeating details for something already known. (Raero is not drawn at all) (Rmax is wildly off/drawn factor 2 too far away tail chase against non maneuvering target) (Rne is wildly off against head on target: appears at roughly 80-90% of Rmax) (Rmin is drawn at R=0/merge) (NIRD 12oclock does not represent R=0, in fact, 12oclock is never reached) Edited March 3, 2019 by Captain Slow Link to comment Share on other sites More sharing options...
backspace340 Posted March 3, 2019 Share Posted March 3, 2019 Raero is drawn but only when you're outside of that range - it's a diamond that appears on the outside of the circle. I've reported Rne being wrong before with tracks but the threads got moved out of this section or ignored. Not sure why, but it seems like they don't want to fix that one (it would be really helpful if it was though!). Link to comment Share on other sites More sharing options...
nighthawk2174 Posted March 3, 2019 Share Posted March 3, 2019 hmm one idea is that the Rne, Rmax, etc are correct but the amraam modeling is wrong. Don't forget that the amraam in game is lacking much of the guidance logic/laws it should have and is still to draggy. Link to comment Share on other sites More sharing options...
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