sc_neo Posted March 25, 2019 Posted March 25, 2019 So commanding the ai wingmen with "attack at my spi" is a great feature. But unfortunately, the ai magically knows your spi at all times. The broadcast spi on/off setting does not affect your ai wingmen. Aside from the immersion issue, it has a tactical disadvantage as well. I cannot send a different spi coordinate to different wingmen in advance via the 'message' function. So its not possible to plan an entire attack well in advance before giving the actual engage with order via radio. Simple solution; make the ai be affected by broadcast spi on/off like human players. Then you can either broadcast your spi, or have it off and send indiviual spi coordinates via message to your different wingmen, and then make one final radio call to engage.
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