cailean_556 Posted April 4, 2019 Posted April 4, 2019 I've checked its orders compared to the F-14Bs (all seems fine, just like every other aircraft I've ever set to bomb something). I've added commands "No Reaction to Threat", set the aircraft to use bombs, all, against a point on the ground. I added another Hornet with a different load out (which worked) then tried the same load out on the problem Hornet - it refused to drop. I've not tried deleting and adding a new Hornet but if I can't reproduce this bug and it doesn't happen again for me, how are we to know what's going on? I'll try it now that I've reported it though. The AI Tornados fire their Sea Eagles. The S-3 fires its Harpoons. The enemy ship sinks, triggering the F-14s attack run. F-14 practically lobs its single bomb from 20000 ft, which triggers the F/A-18s attack run. It breaks from its orbit, travels to its waypoint and then...nothing. It does a series of turns, heads back to the carrier without dropping its payload and lands. This is despite being set to "No reaction" to threat, "Bomb -Bombs- All", "Restrict Jettison" "Chaff/Flare in SAM MEZ" and "Dive Bomb" (was just experimenting last time I saved, trying to figure it out. It was doing it prior also). Initially I thought the Hornet felt the area was too dangerous (so added the No Reaction), it did it again. Moved the waypoint closer to Sirri Island. Same thing happened. Set 'Dive Bomb'. Nothing. All I want it to do is drop 2 x Mk 83s on an Insurgent MANPADS team - it doesn't even need to kill them all, just injure them which will trigger the call for the player to enter the AO, clearing the way for (what will eventually be) a player-led strike package to destroy every Insurgent owned asset on the island (over a series of missions). If this is somehow my doing (and I'm not ruling it out) what have I done? If this is a bug...yay?PG_IRANvNATO_Gulf War 3_M01.miz
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